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  1. must

    Pentagram list

    Image First name Required Level Required Level Transaction Those who use it Pentagram for Beginners one one 0 Everyone Muren Book of Magic 100 100 5 Everyone Scroll of Etramu 200 150 5 Everyone Lorencia Knights' Iron Shield 300 150 5 Everyone Iron Shield of the Magic 300 180 5 Everyone Hero Elixir 300 150 5 Everyone Brave Hero Elixir 300 180 5 Everyone Gladiator's Dagger 300 150 5 Everyone Merciless Gladiator's Dagger 300 180 5 Everyone Kundun's Madness Blade 300 300 one Everyone Kundun's Magic Spell Scroll 300 300 one Everyone Empire Guardians' Stronghold 300 300 one Everyone Ancient Icarus Scroll 300 300 one Everyone Arca's Prophecy 300 300 one Everyone Antonia's Sword 300 300 one Everyone Kundun's Seal Scroll 300 300 one Everyone Thoughtful Sage's Jewel ~ 180 5 Everyone Runedil's Goldentune Harp ~ 300 one Everyone Lemuria's Orb ~ 300 one Everyone Norrwen's Bloodstring Lyra ~ 300 one Everyone
  2. must

    Muun Pets

    Image First name Rating Features Luki ☆☆☆ Increase Defense Special Power: (10:00 am ~ 4:00 pm) (GST) Nymph ☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only in Swamp of Peace Safi ☆ Increase Critical Damage Special Power: Only Level 1 ~ 200 characters William ☆☆☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Thursday, Friday, Saturday and Sunday Paul ☆☆ Increase Excellent Damage Special Power: (01:00 am ~ 12:00 pm) (GST) Chiron ☆☆ Increase Excellent Damage Special Power: (01:00 pm ~ 12:00 am) (GST) Skull ☆☆ Increase Critical Damage Special Power: Only Level 201 characters ~ Master Level Witch ☆☆☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Thursday, Friday, Saturday and Sunday Pumpkin ☆☆ Increase Critical Damage Special Power: Only Level 1 ~ 200 characters Lycan ☆☆ Increase Attack Speed Skill Muun Special Power: (01:00 pm ~ 12:00 am) (GST) Torby ☆☆ Increase Defense Special Power: Only Level 1 ~ 200 characters Savath ☆☆☆☆ Increase Excellent Damage Special Power: Only Thursday, Friday, Saturday and Sunday Tony ☆☆☆ Increase Excellent Damage Special Power: Only Monday, Tuesday and Wednesday Wooparoo ☆☆☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Thursday, Friday, Saturday and Sunday Behemoth ☆☆ Increase Attack Speed Skill Muun Special Power: Only Monday, Tuesday and Wednesday Seiren ☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Level 1 ~ 300 characters Trive ☆☆☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Thursday, Friday, Saturday and Sunday Vogan ☆☆ Increases Attack / Wizardry / Curse Spells Special Power: Only Monday, Tuesday and Wednesday Cyclop ☆☆ Increase Attack Speed Skill Muun Special Power: Only Level 201 characters ~ Master Level Tibetton ☆☆☆ Increases Attack / Wizardry / Curse Spells Special Power: (01:00 am ~ 12:00 pm) (GST) Bonf ☆☆☆☆ Increases Skill Damage Special Power: Only Thursday, Friday, Saturday and Sunday Muty ☆☆ Increase Attack Speed Skill Muun Special Power: (01:00 am ~ 12:00 pm) (GST) Hawk ☆☆ Increases Skill Damage Special Power: Only Monday, Tuesday and Wednesday Hound ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 characters ~ Master Level My no ☆☆ Increase Excellent Damage (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Loggle ☆☆☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Mantis ☆☆☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Scolpy ☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Chafer ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Cosplay Girl ☆☆☆☆ Increase Skill Attack Power (NO PVP) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Cheer Girl ☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: Only Level 201 characters ~ Master Level Sporty Girl ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Baal ☆☆☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Taaf ☆☆ Increase Critical Damage (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Gaap ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 characters ~ Master Level Purssil ☆☆☆☆ Increases Attack / Wizardry / Curse Spells (NO PVP) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Loor ☆☆ Increases Skill Damage (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Frozen ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Lucky Rabbit ☆☆☆☆ Increase Skill Attack Power (NO PVP) Only Thursday, Friday, Saturday and Sunday Songpyeon Rabbit ☆☆ Increases Acquisition Rate of Zen After Hunting Monsters Special Power: When Playing 5 Hours Next Mortar Rabbit ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Tarius ☆☆☆☆ Increases Attack / Wizardry / Curse Spells (Applicable in PVP After the Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Rainer ☆☆ Items Repair Reduction Special Power: (01:00 am ~ 12:00 pm) (GST) Alkamo ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: When Playing 5 Hours Next Glacuse ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse Spells (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Kenturion ☆☆ Increase Defense Special Power: Only Monday, Tuesday, Wednesday and Thursday Rocka ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 pm ~ 12:00 am) (GST) Repense ☆☆☆ Increase Damage Elemental Special Power: (01: 001m ~ 12:00 pm) (GST) Pawn ☆☆☆ Increase Defense Elemental Special Power: (01:00 am ~ 12:00 pm) (GST) Grippus ☆☆☆ Increases Maximum Damage / Wizardry / Curse Spells Special Power: (01:00 am ~ 12:00 pm) (GST) Polar Bear ☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Present ☆☆ Increases Damage / Wizardry / Curse Spells (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Rockinghorse ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Aries ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Lester ☆☆ Increase Excellent Damage (NO PVP) Special Power: Only Level 201 ~ Level Master characters Merino ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: When Playing 5 Hours Next Splinter ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Mutation ☆☆ Increases Attack Maximum Damage / Wizardry / Curse Spells (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Pider ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Monday, Tuesday, Wednesday and Thursday Heywood ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Branch ☆☆ Increases Skill Damage (NO PVP) Special Power: Only Level 201 ~ Level Master characters Hook ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Carnifle ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Mandora ☆☆ Items Repair Reduction Special Power: Only Monday, Tuesday, Wednesday and Thursday Treat ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Level 201 ~ Level Master Rose Spirit ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Freesia Spirit ☆☆ Increase Critical Damage (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Cherry Blossom Spirit ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: When Playing 5 Hours Next Giants ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Mammoth ☆☆ Increases Damage / Wizardry / Curse (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Walker ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Level 201 ~ Level Master Surfing Girl ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Tube Girl ☆☆ Increase Defense Special Power: Monday, Tuesday, Wednesday and Thursday Snorkeling Girl ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Commander ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Lance Soldier ☆☆ Increases Skill Damage (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Bow Soldier ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Hammer ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Refear ☆☆ Increase Defense Special Power: 06:00 pm ~ 12:00 pm) (GST) Axer ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Level 201 ~ Level Master Pumpkin Girl ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Ghost ☆☆ Increase Critical Damage Special Power: Only Level 201 ~ Level Master characters Mummified Boy ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Chrysanthemum ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Maple ☆☆ Increase Excellent Damage Special Power: Monday, Tuesday, Wednesday and Thursday Ginkgo ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: When Playing 5 Hours Next Toy Soldier ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Christmas Tree ☆☆ Increase Defense Special Power: 06:00 pm ~ 12:00 pm) (GST) Snowman ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Busker Monkey ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays DJ Monkey ☆☆ Items Repair Reduction Special Power: (01:00 am ~ 12:00 pm) (GST) Space Monkey ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Little Cupid ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Chocolate Cookie ☆☆ Increase Excellent Damage (NO PVP) Special Power: Only Level 201 ~ Level Master characters Heart Girl ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Candy Girl ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Lollipop Mama ☆☆ Increase Critical Damage Special Power: (01:00 am ~ 12:00 pm) (GST) Sweet Muscle Man ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Pinocchio ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Geppetoo ☆☆ Items Repair Reduction Special Power: (01:00 am ~ 12:00 pm) (GST) Blue Fairy ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Daddy Bear ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays. Thursday Friday Saturday and Sunday Baby Bear ☆☆ Increase Critical Damage Special Power: (01:00 am ~ 12:00 pm) (GST) Mommy Bear ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Indian ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Treasure ☆☆ Items Repair Reduction Special Power: (01:00 am ~ 12:00 pm) (GST) Treasure Hunter ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Tree Elf ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Grass Fairy ☆☆ Increase Excellent Damage (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Leaf Mage ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Samba Girl ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays River ☆☆ Increases Damage / Wizardry / Curse (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Drums ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Reporter ☆☆☆ Increase Defense (NO PVP) Special Power: (01:00 am ~ 12:00 pm) (GST) Dragon Knight ☆☆☆☆ Increases Damage / Wizardry / Curse (PVP) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Tiger ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Pound ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Scorpio ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Astro Rabbit ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Dotto ☆☆☆ Increases Attack Power / Wizardry / Curse (NO PVP) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Chef Chicken ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Chicky ☆☆ Items Repair Reduction Special Power: (01:00 am ~ 12:00 pm) (GST) Angry Rooster ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Lion Mask ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Knight Instructor ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Black Leopard ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Toy Robot ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Adventurous Cat ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Dike ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Raincoat Girl ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Scarecrow ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Zombie Knight ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Mr. Fisherman ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Snowflake Fairy ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Prince ☆☆☆☆ Increases Skill Damage (NO PVP) Special Power: Saturday and Sunday King Rex Milon ☆☆☆☆ Increases Defense (NO PVP) Special Power: Saturday and Sunday Haughty Poodle ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Excited Beagle ☆☆ Increase Excellent Damage (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Angry Bulldog ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: When Playing 5 Hours Next Skiing Tiger ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Figure Skating Queen ☆☆ Increases Skill Damage (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Hockey Bear ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Pilot ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Super Panda ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Belly Dancer ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Strong Captain ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Strong Keeper ☆☆ Increases Defense (NO PVP) Special Power: Monday, Tuesday, Wednesday and Thursday Supreme Referee ☆☆ Increase Attack Speed Skill Muun (NO PVP) Special Power: Only Level 201 ~ Level Master characters Hip-Hop Dino ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Beach Girl ☆☆☆☆ Increases Maximum Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays Hangul King ☆☆☆☆ Increases Damage / Wizardry / Curse (Applicable in PVP After Evolution) Special Power: Wednesday, Thursday, Friday, Saturday and Sunday Apple Sword ☆☆☆☆ Increases Skill Damage (Applicable in PVP After Evolution) Special Power: Only Wednesdays, Thursdays, Fridays, Saturdays and Sundays
  3. must

    Misteryous Stone

    Mysterious Stone - The Mysterious Stone is an item that can change the option of your Items Mastery (Bloodangel, Darkangel, Holyangel, Awakening). - The Mysterious Stone can only be obtained by buying it with real money. Mysterious Stone How to use Mysterious StoneWhen using the Mysterious Stone in an Item Mastery, the options will change. - Move the Mysterious Stone on the Item Mastery Mastery Set Options Options Mastery additional (Bloodangel, Darkangel, Holyangel, Awakening) Increases All Stats +7 Increases All Stats +7 / Luck Increases All Stats +15 Increases All Stats +7 / Luck Options Mastery Bonus - Reduce DMG by 25 Reduce DMG by 50 Reduce DMG by 75 Mastery additional Mastery Bonus Probability when using a Mysterious Stone Option Probability of Obtaining Increases All Stats +7 85% Increases All Stats +7 / Luck 7% Increases All Stats +15 6% Increases All Stats +7 / Luck two% NOTE: - The Mastery Bonus options can only be obtained with very low probability when creating an item Bloodangel, Darkangel, Holyangel and Awakening or using the Mysterious Stone. - If the options Mastery Additional and Mastery Bonus are in your best options, the Mysterious Stone and you can use them in the item. - If you manage to have the best option Mastery Additional but not the Mastery Bonus, you can continue trying to improve the option Mastery Bonus, the Mastery Additional option will no longer be modified. Options Mastery Weapons Options Mastery additional (Bloodangel, Darkangel, Holyangel) Increase Excellent Damage Chance + Increase attacking speed Increase Excellent Damage Chance + increases per every 20Levels Increase Excellent Damage Chance + Attack DMG Increase Excellent Damage Chance + Obtains (Life / when monster is killed Increase Excellent Damage Chance + Obtains (Mana / when monster is killed Increase Excellent Damage Chance + Increase attacking speed + increases per every 20Levels Increase Excellent Damage Chance + Increase attacking speed + Luck Increase Excellent Damage Chance + increases per every 20Levels + Luck Increase Excellent Damage Chance + Attack DMG + Luck Increase Excellent Damage Chance + Obtains (Life / when monster is killed + Luck Increase Excellent Damage Chance + Obtains (Mana / when monster is killed + Luck Increase Excellent Damage Chance + Increase attacking speed + increases per every 20Levels + Luck Options Mastery Bonus - All Stats +10 All Stats +25 All Stats +40 Probability when using a Mysterious Stone Option Probability of Obtaining Increase Excellent Damage Chance + Increase attacking speed eleven% Increase Excellent Damage Chance + Increases per every 20Levels 4% Increase Excellent Damage Chance + Attack DMG 26% Increase Excellent Damage Chance + Obtains (Life / when monster is killed 26% Increase Excellent Damage Chance + Obtains (Mana / when monster is killed 26% Increase Excellent Damage Chance + Increase attacking speed + increases per every 20Levels one% Increase Excellent Damage Chance + Increase attacking speed + Luck 0.5% Increase Excellent Damage Chance + Increases per every 20Levels + Luck two% Increase Excellent Damage Chance + Attack DMG + Luck one% Increase Excellent Damage Chance + Obtains (Life / when monster is killed + Luck one% Increase Excellent Damage Chance + Obtains (Mana / when monster is killed + Luck one% Increase Excellent Damage Chance + Increase attacking speed + Increases per every 20Levels + Luck 0.05% NOTE: - The Mastery Bonus options can only be obtained with very low probability when creating an item Bloodangel, Darkangel, Holyangel and Awakening or using the Mysterious Stone. - If the options Mastery Additional and Mastery Bonus are in your best options, the Mysterious Stone and you can use them in the item. - If you manage to have the best option Mastery Additional but not the Mastery Bonus, you can continue trying to improve the option Mastery Bonus, the Mastery Additional option will no longer be modified.
  4. The Rune Wizard is a half-elf who was born between the noble arkacrats of arka and the elves of the wolf's altar. The people of the empire of Mu had taboos against the children of the Fairies who for their tranquility leave the empire and move to a semi-elite village called Iria where they live in peace. However, as soon as the Rune Wizard becomes an adult, the Lemurian troops that do not stop fighting go through the Iria village where the villagers of Arka and the nearby villages fight against the Lemurian troops. Unable to defeat the elite troops, the father and mother of the Rune Wizard lose their lives in battle. The Rune Wizard goes to Noria to get revenge. 1. Information about the Rune Wizard 1) Birth of the Rune Wizard - The Rune Wizard will start at Noria when it connects for the first time. - You can raise the level by hunting monsters, doing tutorials and guided quests. 2) Evolutions Evolution First name Default status Rune Wizard 2nd Quest Rune Spell Master 3rd Quest Grand Rune Master 3) Basic Information of the Rune Wizard Character start information HP Manna AG SD 60 60 42 103 Force Agility Stamina Energy 13 18 14 40 - The Spells of the Rune Wizard can be improved through the Stats and Items. 2. Game Type of the Rune Wizard - The Rune Wizard is a class that uses magic to bind its enemies. - Use two or more magical skills at the same time to attack enemies with great damage in a wide range. 3. Party Set Rune Wizard - The Rune Wizard forms a Set Party with the Magic Gladiator and the Dark Knight. 4. Rune Wizard Quest of Evolution First Quest: If you are above level 150, you can ask for the first quest. Missions: - Save the king's book - Three Treasures of Mu Continent (Soul of Sorcerer) Second Quest: If you have completed the first quest and it is above level 220, you can request the second quest. Missions: - Quest Hero Status Third Quest: If you have completed the second quest and it is above level 380, you can request the third quest. Missions: - Certificate of Strength - Infiltration of Barracks of Ballgass - Into The Darkness 5. Skill of the Rune Wizard There's Skill you can use from the Dark Wizard and Magic Gladiator. Common Skills Energy Ball Fire Ball Poison Meteorite Flame Ice Twister Evil Spirit Hellfire Cometfall Inferno Expansion of Wizardry Skill Exclusive to the Rune Wizard Magic Arrow Plasma Ball Lightning Storm Description of Exclusive Skills Name of Skill Magic Arrow Element Darkness Requirements 142 Energy Description of the Skill The Magic Arrow is a Magic Skill that can be learned through a book and can be learned at the beginning of character development. With this Skill, the Rune Wizard creates three magic arrows and shoots them at the enemy. Each magic arrow bursts when it collides with the target and around 2 ranks. Makes 2 consecutive Damages Other settings Cooldown: None Video Name of Skill Plasma Ball Element Darkness Requirements 600 Energy Description of the Skill The Plasma Ball is learned by finishing the Second Quest of the Rune Wizard. When the Rune Wizard uses the Plasma Ball, the Energy Rune moves at a distance of 4 Ranges and damages all the targets around the Energy Rune (5 Targets). Level Required Level 220 ~ Other settings Cooldown: 4 Seconds Objectives: 5 Objectives Video Name of Skill Lightning Storm Element Darkness Requirements Third Quest / Plasma Ball Mastery 10P / Energy 1180 Description of the Skill The Lightning Storm can be purchased from the NPC James with Ruud currency When the Rune Wizard uses Lightning Storm, it launches the energy of runes into the sky. The energy of the rune explodes when it falls and hits the ground. Damages 8 targets that are close to range 6. Level Required Level 500 ~ Other settings Cooldown: None Objectives: 8 Objectives Video 6. Items from the Rune Wizard 1) Weapons and Set - The Rune Wizard uses a special weapon and a shield in the other hand. - You can use 5 items as armor consisting of Helm, Armor, Pants, Gloves, Boots. 2) Other Items - Pentragram and Accessories - The Pentagram can use the same as the other classes. - You can use Earring, Pendant, Rings and other accessories.Set of Rune Pad Rune Pad Helm Rune Pad Armor Rune Pad Pants Rune Pad Gloves Rune Pad Boots Defending 4 7 5 two 3 Stats requirements Strength: 22 Strength: 28 Strength: 26 Strength: 21 Strength: 21 Set of Rune Sphinx Rune Sphinx Helm Rune Sphinx Armor Rune Sphinx Pants Rune Sphinx Gloves Rune Sphinx Boots Defending 13 17 fifteen 8 9 Stats requirements Strength: 47 Strength: 64 Strength: 59 Strength: 36 Strength: 46 Set of Rune Legendary Rune Legendary Helm Rune Legendary Armor Rune Legendary Pants Rune Legendary Gloves Rune Legendary Boots Defending twenty-one 25 2. 3 14 fifteen Stats requirements Strength: 64 Agility: 27 Strength: 86 Agility: 28 Strength: 82 Agility: 27 Strength: 45 Agility: 26 Strength: 60 Agility: 26 Kenaz Set Kenaz Helm Kenaz Armor Kenaz Pants Kenaz Gloves Kenaz Boots Defending 37 43 40 30 32 Stats requirements Strenght: 106 Agility: 53 Energy: 96 Force: 122 Agility: 63 Energy: 113 Force: 114 Agility: 58 Energy: 105 Force: 90 Agility: 44 Energy: 80 Strength: 98 Agility: 49 Energy: 89 Set Ancient Kenaz Set Ancient Kenaz Arka Kenaz Armor Kenaz Pants Kenaz Gloves Kenaz Boots Defending 77 72 58 62 Stats requirements Force: 151 Agility: 75 Energy: 139 Strength: 142 Agility: 69 Energy: 130 Force: 115 Agility: 53 Energy: 102 Force: 125 Agility: 59 Energy: 112 Set Option 2 Set Option Ignore Enemy's Defense + 5% 3 Set Option Increase Wizardry Damage + 10% 4 Set Option Energy +30 Increase Critical Damage Rate + 15% Increase Excellent Damage Rate + 15% Increase Critical Damage +20 Increase Excellent Damage +20 Set Ancient Kenaz Iria Kenaz Helm Kenaz Armor Kenaz Pants Kenaz Shield Defending 68 77 72 20 (89) Stats requirements Force: 133 Agility: 64 Energy: 120 Force: 151 Agility: 75 Energy: 139 Strength: 142 Agility: 69 Energy: 130 Strength: 105 Agility: 48 Set Option 2 Set Option Double Damage Rate + 10% 3 Set Option Increase Max. Life +300 4 Set Option Increase Defense +45 Increase Skill Damage +10 Increase Critical Damage Rate + 15% Increase Excellent Damage Rate + 15% Increase Maximum AG +50 Excellent Bloodangel Bloodangel Rune Wizard Helm Bloodangel Rune Wizard Armor Bloodangel Rune Wizard Pants Bloodangel Rune Wizard Gloves Bloodangel Rune Wizard Boots Defending 107 115 110 100 91 Stats requirements Force: 209 Agility: 88 Energy: 867 Force: 230 Agility: 93 Energy: 895 Strength: 219 Agility: 88 Energy: 881 Force: 161 Agility: 72 Energy: 839 Force: 177 Agility: 77 Energy: 835 Bloodangel Ancient Set Ancient Bloodangel Bloodangel Rune Wizard Helm Bloodangel Rune Wizard Armor Bloodangel Rune Wizard Pants Bloodangel Rune Wizard Gloves Defending 116 116 116 116 Stats requirements Force: 209 Agility: 88 Energy: 867 Force: 209 Agility: 88 Energy: 867 Force: 209 Agility: 88 Energy: 867 Force: 209 Agility: 88 Energy: 867 Set Option 2 Set Option Increase Skill Damage +25 Increase Strenght +50 3 Set Option Double Damage Rate + 10% Increase Damage +50 4 Set Option Increase Critical Damage Rate + 15% Increase Excellent Damage Rate + 15% Ignore Enemy's Defense + 5% Increase All Stats +10 Increase Defense Base +20 Increase Critical Damage +30 Increase Excellent Damage +30 Image of the Character Rune Wizard Grand Rune Master Set of Rune Legendary Set of Rune Light Load Exclusive Kenaz Set Set Kenaz, Weapon, Shield Hides
  5. The best weapon in the world of MU Divine Archangel Weapon can be Upgraded It will increase the DMG and option but also special skills will be added to Divine Archangel Weapon. PREPARING TO UPGRADE DIVINE ARCHANGEL WEAPON FIRST INGREDIENT - UPGRADING DIVINE ARCHANGEL WEAPON To upgrade Divine Archangel Weapon, it needs to be +15 item level with +16 Jewel of Life option level PLUSS ARCHANGEL'S HAMMER To make 'Archangel's Hammer', you need to collect 10 Steel of Heaven from boss and field boss monsters. Archangel's Hammer can be created: Steel of Heaven + Jewel of Bless Bundle (10), Jewel of Soul Bundle(10), Jewel of Chaos, Jewel of Creation, Jewel of Guardian, success rate 100% To create Divine Archangel weapon you need: [AA weapon +15 +16] + [Archangels Hammer] + [Jewel of Bless Bundle (30), Jewel of Soul Bundle (30), Jewel of Life Bundle (30), Jewel of Chaos] 2) UPGRADED DIVINE ARCHANGEL WEAPON SKILL – ARCHANGEL’S WILL Skills Requirement Skill Type Method Target Equip Upgraded Divine Archangel Weapon Buff Skill After Skill has been Imprinted, use directly User and party members at the time of skill use. Skill effect To user character and party members within range: Damage +200 & Skill Damage +50 Buff will be active.
  6. Holyangel Weapons 1. 3rd Mastery Weapon Item Update Holyangel Weapon Item Class Categories (2) New Combination Material for Upgrading Holyangel - Holyangel Anvil [Holyangel Anvil] A new combination material for upgrading a mu online Darkangel weapon: Holyangel Anvil. It can be purchased from James, an NPC in Elbeland, for 100,000 Ruud. 3) Crafting Holyangel Weapons The "Excellent DMG Rate 10%" option will remain fixed when changing Excellent options. In addition, 2 or 3 more options may be created. When upgraded to Holyangel weapons, the weapon type will remain the same, but the Luck and Excellent options may change. Holyangel weapons can be crafted using level +11 / Option 16 Darkangel weapons and combination materials. [Holyangel Mastery Weapon - Combination Settings] HOLYANGEL ITEM INFO RAGE FIGHTER Holyangel Claws Equip Level 800 Min / Max DMG 320 ~ 330 Attack Speed 35 Required Strength 561 Required Agility 192 Weapon Skill Phoenix Shot Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51" 6) LORD EMPEROR Holyangel Scepter Equip Level 800 Min / Max DMG 367 ~ 379 Pet DMG 78% Attack Speed 40 Required Strength 665 Required Agility 155 Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51" 5) DUAL MASTER Holyangel Magic Sword Equip Level 800 Min / Max DMG 419 ~ 430 WIZ DMG 73% Attack Speed 45 Required Strength 702 Required Agility 432 Required Energy 151 Weapon Skill Power Slash Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51 4) DIMENSION MASTER Holyangel Stick Equip Level 800 Min / Max DMG 149 ~ 157 WIZ DMG 114% Attack Speed 30 Required Strength 259 Required Agility 106 Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51 3) HIGH ELF Holyangel Bow Equip Level 800 Min / Max DMG 432 ~ 449 Attack Speed 45 Required Strength 198 Required Agility 1145 Weapon Skill Triple Shot Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51 Holyangel Quiver Equip Level 800 Min / Max DMG 397 ~ 421 Attack Speed 55 Required Strength 192 Required Agility 1133 Weapon Skill - 2) GRAND MASTER / DUAL MASTER (MAGE TYPE) Holyangel Staff Equip Level 800 Min / Max DMG 158 ~ 171 WIZ DMG 114% Attack Speed 30 Required Strength 290 Required Agility 99 Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51 Holyangel Sword Equip Level 800 Min / Max DMG 420 ~ 431 Attack Speed 40 Required Strength 954 Required Agility 309 Weapon Skill Turning Blow Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51 Holyangel Lance Equip Level 800 Min / Max DMG 235 ~ 245 Attack Speed 40 Required Strength 419 Required Agility 302 Weapon Skill Impale Excellent Option Increase Excellent DMG Rate by 10% Increase Attack (Magic) Speed by 7 Gain (HP/8) When Killing a Monster Gain (MP/8) When Killing a Monster Increase DMG / Magic by 1.8 Every 20 Levels Increase DMG by 51
  7. Magic Stone - They are Items required for combinations as of Season 13 EP1. - Depending on the price of the item the number of Magic Stone created may be different. - If the Item does not meet the requirements to create the Magic Stone, the item in the combination will be destroyed. - Up to 50 Magic Stone can be superimposed. Types of Magic Stone and ways to create them Image First name Items Needed to Create it Lower Magic Stone Item Normal + 6 + 4 (Minimum) Supports multiple combinations Image First name Items Needed to Create it Medium Magic Stone Item Excellent + 7 + 4 (Minimum) Supports multiple combinations Image First name Items Needed to Create it Higher Magic Stone Item Ancient + 7 + 4 (Minimum) Supports multiple combinations Creating Lower Magic Stone General Description of the Item: Con los items necesario ya podremos crear un item Lower Magic Stone Items Necesarios para Crear: Item Normal Zen Lower Magic Stone 50.000 x1 Nivel Mínimo +6+4 Adicional Porcentaje de éxito es del 100%. NOTA: – Cuanto Mayor Nivel y Adicional tenga el item, mayor sera los Magic Stone que se crearan. Rangos y Rates para crearlos Rangos Unidades y Rates 1 2 3 4 5 6 7 8 9 10 Rango 1 85% 15% – – – – – – – – Rango 2 – 55% 45% – – – – – – – Rango 3 – – 10% 85% 5% – – – – – Rango 4 – – – – 10% 85% 5% – – – Rango 5 – – – – – – 10% 85% 5% – Rango 6 – – – – – – – 10% 80% 10% Pasos a Seguir: 1.Ir al Chaos Machine ubicado en Noria y hacer click en Magic Stone Combination. 2. Insertamos un Item Normal +6+4 (Minimo) y hacemos click en Combining. 3. Aceptamos la combinación para el item Magic Stone. 4. Combinación Finalizada. 5. Vídeo Ilustrativo {youtube}bls1gjKPgyY{/youtube} Creando Medium Magic Stone Descripción General del Item: Con los items necesario ya podremos crear un item Medium Magic Stone Items Necesarios para Crear: Item Excellent Zen Medium Magic Stone 50.000 x1 Nivel Mínimo +7+4 Adicional Porcentaje de éxito es del 100%. NOTA: – Cuanto Mayor Nivel y Adicional tenga el item, mayor sera los Magic Stone que se crearan. Rangos y Rates para crearlos Rangos Unidades y Rates 1 2 3 4 5 6 7 8 9 Rango 1 95% 5% – – – – – – – Rango 2 5% 90% 5% – – – – – – Rango 3 – 5% 90% 5% – – – – – Rango 4 – – 5% 90% 5% – – – – Rango 5 – – – 5% 90% 5% – – – Rango 6 – – – – 5% 90% 5% – – Rango 7 – – – – – 5% 90% 5% – Rango 8 – – – – – – – 95% 5% Pasos a Seguir: 1.Ir al Chaos Machine ubicado en Noria y hacer click en Magic Stone Combination. 2. Insertamos un Item Excellent +7+4 (Minimo) y hacemos click en Combining. 3. Aceptamos la combinación para el item Magic Stone. 4. Combinación Finalizada. 5. Vídeo Ilustrativo {youtube}syQXtXCOM-4{/youtube} Creando Higher Magic Stone Descripción General del Item: Con los items necesario ya podremos crear un item Higher Magic Stone Items Necesarios para Crear: Item Ancient Zen Higher Magic Stone 50.000 x1 Nivel Mínimo +7+4 Adicional Porcentaje de éxito es del 100%. NOTA: – Cuanto Mayor Nivel y Adicional tenga el item, mayor sera los Magic Stone que se crearan. Rangos y Rates para crearlos Rangos Unidades y Rates 1 2 3 4 5 Rango 1 95% 5% – – – Rango 2 5% 90% 5% – – Rango 3 – 5% 90% 5% – Rango 4 – – 5% 90% 5% Rango 5 – – – 95% 5% Pasos a Seguir: 1.Ir al Chaos Machine ubicado en Noria y hacer click en Magic Stone Combination. 2. Insertamos un Item Ancient +7+4 (Minimo) y hacemos click en Combining. 3. Aceptamos la combinación para el item Magic Stone. 4. Combinación Finalizada.
  8. Wings Level 4 - Equipment (1) You must be Level 800 or higher and have completed the 4th Class Upgrade to equip this item. 2) Combine Wings (1) +13 or higher 3rd Wings can be used as materials to combine. (2) As with the 3rd Wings, the 4th Wings can be made through feathers and wings combination. Items Rate Combination Material Items Garuda's Feather 60% +13 3rd Wings with Option 4 or higher Higher Magic Stone Jewel of Chaos Bundle (30) Bundle of Jewel of Soul (30) Bundle of Jewel of Bless (30) Bundle of Jewel of Creation (30) 4th Wings 40% Garuda's Feather Garuda's Flame 50 Golden Sentence / Crests Higher Magic Stone Jewel of Chaos Bundle (30) Bundle of Jewel of Soul (30) Bundle of Jewel of Bless (30) Bundle of Jewel of Creation (30) (3) Using a Talisman of Luck will increase the max success rate by additional 10%. ① This works the same as with the 3rd Wings. 3) Features of Wings (1) DMG Increase / DMG Decrease Level DMG Increase DMG Decrease (Dark Lord) DMG Decrease 0 55% 43% 37% 1 56% 45% 39% 2 57% 47% 41% 3 58% 49% 43% 4 59% 51% 45% 5 60% 53% 47%/td> 6 61% 55% 49% 7 62% 57% 51% 8 63% 59% 53% 9 64% 61% 55% 10 65% 63% 57% 11 66% 65% 59% 12 67% 67% 61% 13 68% 69% 63% 14 69% 71% 65% 15 70% 73% 67% (2) Additional Random Options Available Optionst Level Increase Mana Full Recovery Rate Level 1 Level 2 Level 3 Level 4 Increase HP Full Recovery Rate Increase Enemy DMG Return Rate Increase Enemy DEF Ignore Rate Increase Excellent DMG Rate Increase Double DMG Rate Increase Attack (Magic) Speed Increase Strength Increase Health Increase Energy Increase Agility ① When wings are made through successful combination, 1 - 4 additional options out of a total of 11 options will be added. ② Option values will also be determined at random. a. The options values have 4 levels, and different values can be added to the same option. (3) Additional Element Options ① You can add an element to the wings through Adniel, an NPC in Elbeland. ② Materials for Adding Elements a. 4th Wings b. Rank 1 Errtel The success rate for getting an additional element increases with the enhancement grade. Regardless of the type of Ertel, additional options will be granted when successful. c. 9 Golden Crests d. 3 Higher Magic Stones ③ "Add Element" has a chance to succeed or fail. ④ If successful, the "Added Element DEF" option is created by default, and one additional element option may be granted at a certain chance. a. You can gain 1 - 2 additional element options including the basic element option. Increase Elemental DEF Additional Basic Option Increase Elemental DMG One of the following can be added. Increase Elemental Attack Success Rate Increase Elemental Defense Success Rate Elemental DMG (II) +%d Elemental DEF (II) +%d Elemental Attack Success Rate (II) +d% Elemental Defense Success Rate (II) +d% (4) Wing Elemental Level Up ① Materials for Wing Elemental Level Up a. 4th Wings to which an element is granted b. Elemental Rune ② The added element can be leveled up using "Elemental Runes," just like the enhancement of Errtel. ③ If it is unsuccessful, the element level of the Wings will be lowered by 1. a. Previously Level 7 -> Successful -> Level 8 b. Previously Level 7 -> Failed -> Level 6 4) Class-specific Wings Class Image Elysium's Wings (Dark Wizard) Flame God's Wings (Dark Knight) Celestial Body's Wings (Elf) Annihilation's Wings (Magic Gladiator) Dominator's Cloak (Dark Lord) Other World's Wings (Summoner) Judgment's Cloak (Rage Fighter) Isolation's Cloak (Grow Lancer) (1) Wings will look more glamorous as their enhancement grade rises. (2) Your wings grow more majestic in appearance at Normal/+13/+15.
  9. Swamp of Darkness 1. Swamp of Darkness 1) Entering the Swamp of Darkness (1) Characters at Level 800 or higher may enter. (2) Click and enter "Swamp of Darkness" from the Movement Order window (Hotkey M). Cost: 50,000 Zen 2) Swamp of Darkness Field Settings (1) Swamp of Darkness consists of five elemental fields: Fire, Wind, Water, Earth, and Darkness. (2) You can go to any of the elemental fields using their designated gate from the safe zone. 3) Swamp of Darkness Monsters (Normal) Swamp Ent Element Earth, Fire, Wind, Water, Darkness Level 275 Features Swings its powerful arms like axes to attack enemies. Capable of mid-ranged attack. Wooden Beast Element Earth, Fire, Wind, Water, Darkness Level 275 Features A melee attack monster that swings wooden fists that it has hardened over a long time. Swamp Wizard Element Earth, Fire, Darkness Level 275 Features A ranged attack monster that moves around slowly and wields magic. Resides only in the Earth, Fire, and Darkness areas. Mutantile Element Wind, Water Level 275 Features Carries around a long weapon that it swings to attack enemies. A ranged attack monster that moves very quickly. Resides only in the Wind and Water areas. 4) Entering the Boss Zone (1) You can enter the Boss Zone using the gates in the Fire (12, 158) and Water (241, 91) areas. (2) There are no entry requirements, and anyone can enter the zone and hunt the Boss. (3) However, it only holds 10 players at a time. 5) Boss Monster Swamp Monster Using the power of earth, this monster summons beasts, like new life springing forth from the ground. Has a sharp-shaped mouth. Skills Spit Summon Inflicts Poison Debuff on characters. A skill that summons Swamp Monster_Summoned Beast. Summoned Beast of Swamp Monster This summoned beast is similar in appearance to the Swamp Monster. It's smaller than the Swamp Monster, but it's quite powerful. Skills Fume Belches out fumes to attack enemies. The fumes will spread out in a fan shape, dealing damage to all characters within the range. Water Monster It gets stronger by absorbing the power of water. Attacks enemies using water, the source of life. Skills Wave Water Stream Heal Sends waves in a straight line to attack enemies. Deals damage by causing a stream of water to pour down from the sky. Moves toward a water object and uses heals to restore HP. God of Darkness The God of Darkness is surrounded by dark energy. It's the last boss whose power proves its qualification as a god. It has become even stronger by devouring everything. Uses its long arms to attack enemies. Skills Flame Darkness Strikes the ground with a weapon glowing with flame. As soon as the weapon disappears, the ground splits and flame shoots up from below to attack enemies. Attacks enemies with its body wreathed in black fumes. (1) The Boss monster appears at random in every 18 - 24 hours. (2) You have a time limit to defeat the God of Darkness. (3) All characters in the Boss zone will die if they fail to kill the Boss within the time limit. 6) Boss Status Alert 5 minutes before the Boss appears The Boss has appeared. There's no Boss. (1) This will let you know whether the Boss is around or not from the safe zone in the Swamp of Darkness.
  10. Master Skill Tree Renewal 1. Master skills related to debuffs have been removed or changed. 2. New master skills have been added. 3. The bug where raising the grade did not increase the value of some master skills has been fixed. 4. The enhancement method of some master skills has been changed. All-Class Common 1. Skill Removal 1) Following master skills related to debuff have been removed. Skill Name Skill Effect Poison Resistance Increase Increases the resistance against Poison. Lightning Resistance Increase Increases the resistance against Lightning. Ice Resistance Increase Increases the resistance against Ice. Strong Mind Increases the resistance against Stun and Knockback. When resistance is applied, Resist (Type) is shown. 2. Changes in Skill Enhancement Point 1) Some skills now require different amounts of skill points for enhancement. 2) The original master skills like [Blood Storm] now require 10 points instead of 1 point. 3) The maximum rate has been increased. (Max 3.34% -> Max 4.17%) Skill Name Skill Effect Revenge Returns the DMG received to the attacker with a certain chance. Applies only once. Double DMG Rate Increase Double DMG Rate increases. Enemy DEF Ignore Rate Increase Enemy DEF Ignore Rate increases. Excellent DMG Rate Increase Excellent DMG Rate increases. Critical DMG Rate Increase Critical DMG Rate increases. Mana Full Recovery Recovers full mana with a certain chance when receiving DMG. HP Full Recovery Recovers full HP with a certain chance when receiving DMG. SD Full Recovery Recovers full SD with a certain chance when players attack. Blade Master 1. Valor 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Twisting Slash Mastery Pushes the target away by 2 tiles with a certain chance. Rageful Blow Mastery Decreases the durability of one of the target's armors by 10% with a certain chance. Strike of Destruction Expert Immobilizes the target for 5 seconds with a certain chance. Blow Mastery Stuns the target for 2 seconds with a certain chance. Strike of Destruction Mastery Decreases the target's attack speed by 50% with a certain chance. It lasts for 5 seconds. Iron Defense Increases DEF and Max HP by a maximum of 800 for 10 seconds and provides immunity to status effect. Enhance Iron Defense Increases the amount of DEF and HP to be raised by Iron Defense. 2) Changes in Skill Effect (1) The effects of the following master skill have been changed. Blow Expert Skill Effect[Old] Skill Effect[New] Blow Expert Deals additional damage over time at 10% of the player's strength every second for 10 seconds to the target receiving DMG. Increases the DMG of Blow skill. 3) Changes in Skill Rank (1) The rank of the following master skill has been changed. Skill Name Rank[Old] Rank[New] Enhance Combo 8 7 4) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. Grand Master 1. Wisdom 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Enhance Poison Increases the Poison skill's DMG over time. Sudden Ice Mastery Immobilizes the target for 3 seconds with a certain chance. Meteor Mastery Stuns the target for 2 seconds with a certain chance. 2) Changes in Skill Effect (1) The effects of the following master skill have been changed. Blow Expert Skill Effect[Old] Skill Effect[New] Earth Prison Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance. Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance. * The rate has been reduced. 3) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. High Elf 1. Salvation 1) Skill Removal (1) The following master skill related to debuff has been removed. Skill Name Skill Effect Multishot Mastery Stuns the target for 2 seconds with a certain chance. 2) Changes in Skill Effect (1) The effects of the following master skills have been changed. Skill Name Skill Effect[Old] Skill Effect[New] Poison Arrow Learns the skill 'Poison Arrow'. Inflicts high DMG and poisons the target. The Poison effect inflicts DMG by (Min DMG/5) every second for 10 seconds. Learns the skill 'Poison Arrow'. Inflicts high DMG and Poisons the target with a certain chance. The Poison effect inflicts DMG by (Min DMG/5) every second for 10 seconds. Evasion Learns the skill 'Evasion'. This skill increases the basic defense success rate by 50% for 7 seconds and also removes debuffs such as immobilization. While Evasion is active, the player is immune to the immobilization and CC effect. Learns the skill 'Evasion'. This skill increases the basic defense success rate by 50% for 7 seconds. Cure Learns the skill 'Cure'. This skill removes the status effect from the target. Learns the skill 'Cure'. This skill removes the status effect from the target with a certain chance. 3) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. Dimension Master 1. Chaos 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Take Fire Mastery Increases the DMG over time. Take Earth Mastery Stuns the target for 2 seconds with a certain chance. Take Wind Mastery Pushes the target away by 2 tiles with a certain chance. Drain Life Mastery Absorbs life from the target every second for 5 seconds with a 30% chance. Blind Enhancement Stuns the target for 2 seconds with a certain chance. 2) Changes in Skill Effect (1) The effects of the following master skills have been changed. Skill Name Skill Effect[Old] Skill Effect[New] Blind Learns the skill 'Blind'. The skill blinds the target to block its view greatly reducing its attack success rate with a certain chance. This skill can be used again after 5 seconds. Learns the skill 'Blind'. The skill blinds the target to block its view greatly reducing its attack success rate with a certain chance. This skill can be used again after 5 seconds. * The rate has been reduced. Paralyze Learns the skill 'Paralyze'. The skill creates a curse zone that lasts for 10 seconds around the caster to reduce the movement speed of all targets within the zone by 50%. This skill can be used again after 30 seconds. Learns the skill 'Paralyze'. The skill creates a curse zone that lasts for 10 seconds around the caster to reduce the movement speed of all targets within the zone by 50% with a certain chance. This skill can be used again after 30 seconds. Paralyze Enhancement Enhances the skill 'Paralyze'. This skill reduces the movement speed of all targets within the curse zone by 50%, and deals 500 DMG + %DMG every 0.5 seconds. Enhances the skill 'Paralyze'. This skill reduces the movement speed of all targets within the curse zone by 50% with a certain chance, and deals 500 DMG + %DMG every 0.5 seconds. 3) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. Duel Master 1. Valor 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Ice Mastery Immobilizes the target for 3 seconds with a certain chance. Flamestrike Mastery Pushes the target away with a certain chance. 2) Changes in Skill Effect (1) The effects of the following master skill has been changed. Skill Name Skill Effect[Old] Skill Effect[New] Earth Prison Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance. Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance. * The rate has been reduced. 3) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. Lord Emperor 1. Justice 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Earthshake Mastery Stuns the target for 2 seconds with a certain chance. Burst Fire Mastery Stuns the target for 2 seconds with a certain chance. Iron Defense Increases DEF and Max HP by a maximum of 800 for 10 seconds and provides immunity to status effect. Enhance Iron Defense Increases the amount of DEF and HP to be raised by Iron Defense. 2) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP. 3) Changes in Skill Enhancement Point (1) Enhancement of the following skills now requires different amounts of skill points. (2) The original master skills like [Blood Storm] now require 10 points instead of 1 point. (3) The maximum rate has been increased. (Max 3.34% -> Max 4.17%) Skill Name Skill Effect Spirit Lord If Dark Spirit attacks the enemy, Enemy DEF Ignore Rate increases additionally. 2. Conquest 1) Changes in Skill Max Enhancement Cap (1) The max enhancement cap of the following skill has been changed. Skill Name Max Enhancement Cap[Old] Max Enhancement Cap[New] Increases Cmd DMG 20 10 Fist Master 1. Conquest 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Dragon Roar Mastery Inflicts 100 fire DMG every 0.5 seconds for 10 seconds to the target with a certain chance. Chain Drive Mastery Inflicts 100 ice DMG every 0.5 seconds for 10 seconds to the target with a certain chance. Dragon Slasher Mastery Stuns the target for 2 seconds with a certain chance. 2) Changes in Skill Effect (1) The effects of the following master skills have been changed. Skill Name Skill Effect Skill Effect[New] Blood Howling Learns the skill 'Blood Howling'. When the skill is active, other attack skills inflict 200 bleed DMG every 0.5 seconds for 10 seconds to the target with a 10% chance. This skill can be used again after 2 minutes. Learns the skill 'Blood Howling'. When the skill is active, other attack skills inflict 200 bleed DMG every 0.5 seconds for 10 seconds to the target with a 1% chance. This skill can be used again after 2 minutes. Enhance Blood Howling Increases the bleeding effect and the activation rate of Blood Howling. The bleeding effect of Blood Howling increases. 3) Skill Addition (1) The following master skills have been newly added. Skill Name Rank Skill Effect Enhance Phoenix Shot Rank 2 Increases the DMG of Phoenix Shot. Phoenix Shot Mastery Rank 3 The rate of the defense success rate reduction effect increases. 4) Changes in Skill Enhancement Point (1) Enhancement of the following skills now requires different amounts of skill points. (2) The original master skills like [Blood Storm] now require 10 points instead of 1 point. (3) The maximum rate has been increased. (Max 3.34% -> Max 4.17%) Skill Name Skill Effect Enhance Blood Howling The bleeding effect of Blood Howling increases. Mirage Lancer 1. Retribution 1) Skill Removal (1) Following master skills related to debuff have been removed. Skill Name Skill Effect Magic Pin Expert Stuns the target for 2 seconds with a certain chance. Breche Expert Stuns the target for 2 seconds with a certain chance. 2) Skill Addition (1) The following master skill has been newly added. Skill Name Rank Skill Effect Increase Max HP Rank 7 Increases the Max HP.
  11. 4th Class Upgrade Level Up EXP 1. 4th Class Upgrade New Level Up EXP System Application 1) Max Level Expansion The maximum character level is increased to 920. 2) Level Up EXP Acquisition Restriction 3rd Class characters with level 800 or higher can no longer acquire EXP, and must become the 4th Class in order to acquire EXP. 4th Class characters can only acquire EXP from monsters at level 160 or higher, and cannot acquire EXP from those below level 160. 3) 4th Class Upgrade New Level Up EXP Application Once the 4th Class Upgrade is completed, the new EXP system will apply and the character will level up based on the new system. A. Character Level Adjustment based on the New Level Up EXP i) When the 4th Class Upgrade is completed, there may be adjustment to the levels of characters with level 800 or higher, according to the new level up EXP system. ii) For the characters who were above level 800 prior to the 4th Class Upgrade, a new level up EXP will apply to the EXP acquired after reaching level 800 and their EXP progress and character level may be adjusted accordingly. iii) Even with characters with the same level, their resulting level after the adjustment may be different based on the EXP acquired. Pre-4th Class Upgrade Post-4th Class Upgrade 800 800 ~ 801 801 801 ~ 802 802 802 ~ 803 803 803 ~ 804 804 804 ~ 806 805 806 ~ 807 806 807 ~ 809 807 809 ~ 810 808 810 ~ 812 809 812 ~ 814 810 814 ~ 816 811 816 ~ 818 812 818 ~ 820 813 820 ~ 820 814 820 ~ 820 815 820 ~ 820 4) DMG Adjustment based on Monster Level ? After the 4th Class Upgrade, DMG will be calculated based on the levels of characters and monsters. A. DMG Settings based on Character Level and Monster Level i) If the character level is higher than 'monster level +600', the character's final attack DMG is 100% applied and the DMG received is also 100% applied. ii) If the character level is lower than 'monster level +600', the character's final attack DMG decreases and the DMG received increases. B. DMG Breakdown based on Character Level and Monster Level i) Normal DMG, Elemental DMG, Debuff DMG [Final DMG Application Ratio based on Character Level and Monster Level] Character Level Monster Level + 600 Attack DMG Reduction (%) Received DMG Increase (%) 810 209 0% 0% 210 0% 0% 211 10% 10% 212 20% 20% * Application rate (%) of Attack DMG and Received DMG is the percentage value applied to the final DMG. * Up to 70% can be applied for Attack DMG Reduction and Received DMG Increase. Max Attack Speed Setting 1. Max Attack Speed Setting by Class 1) Max Attack Speed Setting (1) Attack speed does not exceed the maximum attack speed. (2) Attack speed will not increase once it reaches the maximum attack speed, even if buffs and items with the effect of increasing attack speed are used. 2. Max Attack Speed Info by Class Class Name Max Attack Speed Dark Knight 288 Dark Wizard 284 Elf 275 Summoner 188 Dark Lord 450 Magic Gladiator 351 Rage Fighter 441 Grow Lancer 273 3. Max Attack Speed Guide 1) Character Info (1) Max Attack Speed is shown on the Character Info Window (Hotkey C). (2) Shown as 'Current Attack Speed / Max Attack Speed'. Event Map Renewal 1. Event Map Renewal 1) Changes in Admission Level Range (1) The admission level ranges have been changed for Chaos Castle/Blood Castle/Devil's Square/Doppelganger/Illusion Temple. (2) The admission level range for Illusion Temple has been changed. [Chaos Castle/Blood Castle/Devil's Square/Doppelganger] Grade Old New 1 50 ~ 179 50 ~ 199 2 180 ~ 269 200 ~ 299 3 270 ~349 300 ~ 399 4 350 ~399 400 ~ 549 5 400 ~500 550 ~ 649 6 501 ~650 650 ~ 769 7 651 ~ 770 ~ [Illusion Temple] Grade Old New 1 180 ~ 269 180 ~ 299 2 270 ~ 399 300 ~ 399 3 400 ~500 400 ~ 599 4 501 ~650 600 ~ 769 5 651 ~ 770 2) Changes in Mastery Box Acquisition Range (1) The range where players can acquire Mastery Boxes as an event map's reward has been changed. [Chaos Castle/Blood Castle/Devil's Square/Doppelganger] Grade Level New 4 - 400 ~ 549 5 400 ~500 550 ~ 649 6 501 ~650 650 ~ 769 7 651 ~ 770 ~ The acquisition range in Illusion Temple remains unchanged. 3) Changes in the Number of Mastery Boxes Provided (1) The number of Mastery Boxes provided as the event map's reward has been changed [Chaos Castle/Blood Castle/Devil's Square/Doppelganger] Grade Level Quantity 4 400 ~ 549 1 5 550 ~ 649 2 6 650 ~ 769 2 7 770 ~ 2 [Illusion Temple] Grade Level Quantity 3 400 ~ 599 2 4 600 ~ 769 2 5 770 ~ 2 4) Changes in the Amount of Ruud in a Mastery Box (1) The amount of Ruud available from a Mastery Box Lower/Medium/Higher has been reduced. 5) Event Map Monster Relocation (1) Due to the change in the admission range, the monsters have been relocated and their stats have been adjusted. 6) Changes in Quest Level Requirements (1) Quest level requirements have been changed for entering and clearing Chaos Castle/Blood Castle/Devil�s Square/Illusion Temple. Map Change Improvement 1. Unification of map change level restriction for the 1st and 2nd class 1) Map Change Level Unification (1) Due to the reduction of the level required for the map change, the level restriction for the 1st and the 2nd class has been unified. (2) The same map change level restriction will apply to both 1st and 2nd class. (Yes: Dark Lord now needs to be level 60 instead of level 46 to use the Atlans map.) 2. Changes in Map Change Level Restriction 1) Map change level restrictions have been changed in the low level fields. (1) Dungeon3 50 -> 40 /Atlans 70 -> 60 /Lost Tower4 60 ->50/ Lost Tower5 60 -> 50 3. Re-login to be transported to a safe zone 1) Re-logging in a high level field will transport the player to a safe zone. (1) Players will be transported to a safe zone when they re-login in Ferea, Nars or Nixies Lake. Improvement in Mail Notification 1. Improvement in Mail Notification UI 1) Improvement Details (1) The system notifies the player when there is any new or unread mail. (2) The mail icon is shown when there is any new or unread mail when a player logs in or while playing the game. (3) Clicking the mail icon opens the mail window making it easier to read mails. 2) Changes in the New UI (1) Login and Character Window New Login and Character Window UI have been added. Players can check out the new UI, including those for creating and deleting a character. (2) Friend Window New Friend Window UI has been added. MU Helper Feature Added 1. Debuff Hunting System Feature Added 1) Changes in MU Helper Setting (1) UI and Condition Setting Changed The MU helper's active skill slot has been relocated and the active condition setting button has been reduced to one. Press the active condition setting button to open more options to set the condition. (2) Basic Skill Slot Assignment Basic attack skills can be assigned to the basic skill slot (the same as before) but not debuff explosion skills. Clicking on the slot shows the list of skills that can be assigned and it excludes the debuff explosion skill. (3) Active Skill Slot Assignment Active skill (1) and (2) can be assigned with the both basic skill and the debuff explosion skills. Clicking on the slots shows the list of the skills that can be assigned including basic attack skills and debuff explosion skills. [Debuff Explosion Combo Setting IU] Improvement in Movement Order Window UI 1. Favorite Feature Added 1) UI Improvement (1) Up to 5 favorite locations can be saved to the favorite list in the Movement Order window. (2) The checkbox can be used to add and remove the locations. The locations are listed in the order of the addition to the list.
  12. 4th Class Skill Tree - Skill Enhance Tree 1. Using Skill Enhance Tree 1) Conditions (1) Skill Enhance Tree UI 1. Once the 4th Class Upgrade is completed, the character is able to gain powerful skills from the Skill Enhance Tree. 2. The Skill Enhance Tree UI can be opened using ' Ctrl + A ' or by pressing the 'Skill Enhance' button in the Character Info Window. (2) Skill Enhance Tree Points 1. Once the 4th Class Upgrade is completed, each level up grants one point. 2. Click on the slot in the Skill Enhance Tree to enhance the skill using the points. [Skill Enhance Tree Basic Setting] 2. Skill Enhancement via Skill Enhance Tree 1) Skill Enhancement by Class (1) Main Skill Enhancement - by Class Players can enhance a set list of main skills depending on their class. Enhancing skills via the Skill Enhance Tree will replace the existing skills. A) Main Skill Enhancement List - by Class (2) Skill Enhancement Option Various enhancement options can be applied to the enhanced main skills to give additional effects depending on the tree settings. Enhanced skill options apply to the relevant main skills only. Other skills will not benefit from the options. Each main skill has the list of skill enhancement options available to it. [Skill Enhancement Option] Skill Enhancement Option Option Details Skill Damage Increase Option will increase damage of Main Skill. It will be applied to the final damage of the skill as much as the number of Enhancement option. Damage Count Increase Option will increase Damage Count. When enhance this option, the number of damage will increase as much as the number of enhancement option. Increase Additional Damage Rate When using the main skill, the option will give a chance of additional damage. Depend on Enhancement Rate, additional damage(yellow) will be applied to occurred damage when attacking with skill. Increase Attack Speed Option will increase attack speed of main skill. Attack Speed of main skill will increase as much as the number of enhancement. Increase Attack Range Option will increase attack range of broad attack skills. A direction of attack range increase of skill will be maintained. Additional Splash Damage Option will inflict Splash Damage to surrounding monsters. The range of Splash Damage will be fixed as 1 Tile. Increase Skill Range Option will increase skill range of Main Skill. It will allow you to use Skill to farther target as skill range increases. Increase Target Option will increase the maximum number of target in broad attack. If the maximum number of target was 5, the number will increase as much as the number of enhancement. Cooldown Time Reduction Option will reduce cooldown time. Reduction will be applied as much as the number of enhancement. Remove Cooldown Time Option will remove Cooldown time of the skill. Weapon Damage Increase (%) Increases weapon damage equipped by character options by % of the number of enhancement. Weapon MP Increase (%) Increases weapon MP equipped by character options by % of the number of enhancement. (3) Debuff Enhancement Option A) Debuff Option Enhancement Setting (a) Debuff options can be enhanced for the enhanced main skills depending on the tree settings. (b) Enhanced debuff options apply to the relevant main skills only. Other skills will not benefit from the options. (c) Each main skill has the list of debuff enhancement options available to it. (d) The target can be under the effect of 4 debuffs in total. * The debuff enhancement options only work against the monster in Season12 Part.2 update and it is expected the options will be available in PVP in the future. B) Debuff Options and Types (a) Using the debuff options linked to each skill, the debuffs can be applied to a target based on the enhancement rate. (b) Basic debuff state can be applied using the basic debuff options while the enhanced state can be applied by using the debuff enhancement option. [Debuff Type] Type Basic Debuff Upgraded Debuff Poison Type Poisoning Deadly Poison Bleeding Type Bleeding Hemorrhage Chilling Type Chilling Freezing Shock Type Shock Stun C) Application of Debuff and Upgraded Debuff (a) If the 'Increase Debuff Rate' option is enabled and enhanced via Skill Enhance Tree, the linked main skill will have the higher chance to apply the debuff. (b) If the 'Increase Debuff Upgrade Rate' option is enhanced, this will upgrade the debuff state on the target. Enhancement Status Debuff Option Applied to the Target Enhance Basic Debuff Option Apply the basic debuff to a target based on the enhanced rate when the main skill is used. Enhance Basic Debuff Option + Enhance Debuff Upgrade Option Apply the basic debuff to a target based on the enhanced rate when the main skill is used. While the target is under the effect of the basic debuff, based on the debuff upgrade rate, the debuff state can be upgraded. (If the basic debuff is removed from the target, the debuff upgrade rate will not apply. [Debuff Enhancement Option] Debuff Enhancement Option Debuff Option Details Poisoning Rate Increase When using Main Skill Debuff(Poisoning / Chilling / Bleeding / Shock) will be applied depend on the probability. Poisoning : Dot Damage will be applied per 0.5 sec. Chilling : Movement Speed Effect will be applied to the target and its defense will decrease. Bleeding : A target will receive one additional damage when receives Skill Attack. Shock : A rate that Shock effect activates every second will be applied. Chilling Rate Increase Bleeding Rate Increase Shock Rate Increase Poisoning Effect Increase The effect of debuff applied to target will increase depend on the number of Enhancement. Poisoning : Dot Damage will increase. Chilling : Defense Reduction Effect will increase. Bleeding : Bleeding Effect will increase. Shock A rate that Shock effect will apply during Shock debuff skill duration will increase. Chilling Effect Increase Bleeding Effect Increase Shock Effect Increase Poisoning Duration Increase Debuff (Poisoning / Chilling / Bleeding / Shock) Duration applied to a target will increase. Chilling Duration Increase Bleeding Duration Increase Shock Duration Increase Upgrade Poisoning (Deadly Poison) Debuff (Poisoning / Chilling / Bleeding / Shock) Effect applied to a target will upgrade. Poisoning -> Deadly Poison : Dot Damage of Poisoning will be applied as double damage. Chilling -> Freezing : Maintaining the Chilling Effect, Attack Speed Decrease Effect will be applied. Bleeding -> Hemorrhage : Bleeding Damage will increase. Shock -> Stun : Inhabitability Effect will be applied. Upgrade Chilling (Freezing) Upgrade Bleeding (Hemorrhage) Upgrade Shock (Stun) Deadly Poison Effect Increase Debuff Effect applied to a target will increase. Deadly Poison : Poisoning Dot Damage will increase. Freezing : Target's moving speed and attack speed will decrease by % of the effect. Hemorrhage : Bleeding Damage will increase. Stun : Stun Debuff Duration will increase. Freezing Effect Increase Hemorrhage Effect Increase Stun Effect Increase (4) Debuff Explosion Skill Using the 'New Active Skill' (named Explosion Skill) may inflict a high explosion DMG to a target under the effect of the upgraded debuff. Using the Explosion Skill on the relevant target will remove the upgraded debuff state and the debuff state can be applied to the target again. [Conditions and Effects of New Active Skill] New Active Skill Target Condition Basic Effect Debuff Removed Poison Storm Target under the effect of Poison Debuff Explodes the Poison Effect to inflict DMG while spreading the Poisoning Effect to monsters around the target. Removes the Poison Debuff effect from the target Frozen Slayer Target under effect of the Freezing Debuff Explodes the Freezing Effect to inflict DMG while dealing the Splash DMG to the monsters around the target. Removes the Freezing Debuff effect from the target Bloodying Hit Target under the effect of Hemorrhage Debuff Explodes the Hemorrhage Debuff to inflict DMG while temporarily reducing the target's DEF. Removes the Hemorrhage Debuff effect from the target Stun Boom Target under the effect of the Stun Debuff Explodes the Stun Debuff to inflict DMG while blinding the target for 2 seconds. Removes the Stun Debuff effect from the target
  13. 4th Class Upgrade Quest [Quest Background] [4th Class Upgrade Background] MU heroes who inherited the will of the priest of Light, Devin, have successfully defended Crywolf from Balgas and have been reborn as heroes with the sacred god Lugard's blessing. However, their strength was not enough to defeat the new monsters and restore order in MU. The priest, Devin, felt the need to unite the blessed heroes as one so he sought the strength and the ability from... one of the 12 priests of Light and Lugard's guardian knight, 'Sent', and asked her to test the ability of Mu's heroes again and pass down her power to those qualified. 'Sent', one of the 12 priests of Light, accepted Devin's desperate request and arrived in 'Lorencia' to meet the knights. [NPC Sent] A female knight with graceful figure. One of the 12 priests of Light and the guardian knight serving the sacred god Lugard. She is adventurous and carries out the duties of Lugard's guardian knight in many places but she now seeks the heroes with Lugard's blessing to test their ability and pass down her power and skill to those selected as requested by the 'Priest Devin'. She arms herself with a great sword and a holy armor, both shining bright, and her body is protected by the Wind Zone under the Lugard's grace. ? 4th Upgraded Class Name Setting Class 4th Class Upgrade Dark Wizard Soul Wizard Dark Knight Dragon Knight Elf Noble Elf Summoner Dimension Summoner Magic Gladiator Magic Knight Dark Lord Empire Lord Rage Fighter Fist Blazer Grow Lancer Shining Lancer 1. 4th Class Upgrade Quest In-Progress / Completed 1) Quest Acquisition and Completion Guide (1) Quest Acquisition - Go to the Area of Eligibility ? Talk to Lorencia Town NPC Sent (131.147) to enter the Area of Eligibility (2) Area of Eligibility - Quest Preparation, before proceeding to the Test Area ? The Area of Eligibility is where players make preparation before carrying out the quest. ? In the Area of Eligibility, players are able to form a party. ? If one of the party member talks to Sent and chooses to enter the Test Area, all party members will progress to the Test Area. ? Only characters with level 750 or higher may enter the Test Area. ? Characters below level 800 are still able to enter the Test Area and assist the others completing the quest. (3) Test Area - Quest Completion ? The 4th Class Upgrade Quest can be done in the Test Area. ? The quest will be carried out in multiple stages based on the character who acquired the quest from Sent. ? The quest is made up of 3 stages and completing the last stage will complete the 4th Class Upgrade Quest. ? If the progress is interrupted by quitting play and returning to the town, the completed stages will be saved and the players can enter the Test Area again and resume the quest. ? The 4th Class Upgrade Quest is made up of three stages: Stage 1 -> Stage 2 -> Stage 3. For example, a player who has not completed the stage 1 will not get the completion credit for the stage 2 even after clearing it together with another member who acquired the stage 2 of the quest. A) Quest Progression Example [Party Member Formation] (A) Member 1 (A) Member 2 (A) Member 3 (A) Member 4 (A) Member 5 First Time First Time Stage 1 Completed Stage 1 Completed Stage 2 Completed a) If it is the first time doing the quest for 'Member 1', the stage 1 of the quest should be carried out and when it is completed, 'Member 1' and 'Member 2' will gain the status of the stage 1 completion. Other members will not be recognized for the completion of the quest. b) If 'Member 3' acquires the quest while holding the status of the stage 1 completion, the stage 2 of the quest should be played out and when it is completed, 'Member 3' and 'Member 4' will gain the status of the stage 2 completion. Other members will not be recognized for the completion of the quest. c) If 'Member 5' acquires the quest while holding the status of the stage 2 completion, the stage 3 of the quest should be played out and when it is completed, 'Member 5' will gain the status of the stage 3 completion. Other members will not be recognized for the completion of the quest. 2. 4th Class Upgrade Quest - Stage Description 1) 4th Class Upgrade Stage 1: Eligibility Test ? This quest is designed to test if players on their first attempt for the 4th Class Upgrade Quest meets the conditions for the upgrade. ? Lugard's guardian knight, Sent, will personally manage the test and the players have to subdue this guardian. ? Once Sent's HP reaches 0, the players can talk to the NPC Sent to complete the Eligibility Test. Eligibility Test Quest Reward Character Stat 20 Points 2) 4th Class Upgrade Stage 2: New Battle (1) ? This is the quest where Sent tests the players' hunting and survival skills against multiple monsters. ? The players will have to defeat 5 Deep Dungeon Skeleton Warriors, 5 Deep Dungeon Cyclops and 5 Deep Dungeon Ghost Monsters while surviving the battle for 1 minute. ? When the time is over, the monsters are removed and Sent will appear. Talking to her will complete the quest. ? If the players have failed to hunt 5 of each monster in 1 minute, they can simply redo the session. In this case, the kill count from the previous session is stored so the players only need to defeat the monsters to fulfill the missing counts. New Battle (1) Quest Reward Character Stat 30 Points 3) 4th Class Upgrade Stage 3 : New Battle (2) ? As the final stage of the quest line, the players have to face Sent one more time and unlike in the Test of Eligibility, Sent will use additional skills and increase the frequency of using skills. ? The players must subdue Sent by reducing her HP to 0. ? Once Sent's HP reaches 0, the players can talk to the NPC Sent to complete the 'New Battle (2)' quest. New Battle (2) Quest Reward Character Stat 50 Points Item Rewards Scroll of Gray Oblivion Char 4th Class Upgrade Complete Skill Enhance Tree a) The Scroll of Gray Oblivion is provided via the Gremory Case and stored in it for 7 days. 3. 4th Class Character
  14. ELF CLASS IMPROVEMENT– ASSIST ITEM QUIVER 1. NEW ITEM - QUIVER - Assist Weapon Item will be added for Elf. The weapon assists DMG of Bow/Crossbow items. 1) NEW ITEM - QUIVER Quiver (Normal / Excellent) DMG 111 ~ 137 Attack Speed 50 Required Strength 62 Required Agility 172 Classification Normal Assist Weapon Excellent Assist Weapon How to Obtain Sold by Shop NPC Dropped by Atlans3, Tarkan1, Aida1, Icarus monsters Devilwood Quiver (400 Socket - Assist Weapon) DMG 181 ~ 207 Attack Speed 55 Required Strength 149 Required Agility 851 Classification Socket Assist Weapon How to Obtain Dropped by La Cleon monsters, Selupan Bloodangel Quiver (1st Mastery Assist Weapon) DMG 283 ~ 310 Attack Speed 55 Required Strength 177 Required Agility 1049 Classification 1st Mastery Assist Weapon How to Obtain 1st Mastery Weapon Crafting Darkangel Quiver (2nd Mastery Assist Weapon) DMG 341 ~ 366 Attack Speed 55 Required Strength 186 Required Agility 1107 Classification 2nd Mastery Assist Weapon How to Obtain 2nd Mastery Weapon Crafting 2) QUIVER ITEM SETTINGS ① Quiver item can be reinforced from +0 level to +15 level ② Quiver item has DMG and attack speed stats. There are normal, excellent, socket and mastery items. ③ There can be luck, additional DMG options. Option generation and effects are the same as other items. ④ Quiver item can be equipped for both Bow/Crossbow, without arrows ⑤ Quiver item's DMG and attack speed is only applied together with bow and crossbow items. Excellent and socket options are always in effect. 3) OTHER CONFIGURATION CHANGES ① Bow item that used to be equipped on the right side, can now be equipped on the left slot. ② Quiver, Arrows and Crossbow items can be equipped on the right side of the inventory. ③ Arrow item that used to be auto-equipped with bow and crossbow items will be equipped automatically if the slot is empty when your character starts attacking opponents. * Quiver item is not automatically equipped. * Elf characters that have been using bow and crossbow items should move the weaponto the left slot. 2. BOW/CROSSBOW SOCKET SLOT SETTING CHANGE AND NEW COMBINATION 1) BOW/CROSSBOW SOCKET SLOT SETTING CHANGE ① After Season12 P.1 update, monster drop socket items can have up to 3 socket slots. ② Elf class can have up to 6 socket items including both hands EX) - You cannot equip Dark Stinger 5 socket item with Quiver 3 socket item. - You can equip Dark Stinger 5 socket item with Quiver 1 socket item. - You can equip Dark Stinger 3 socket item with Quiver 3 socket item. 2) NEW COMBINATION - SOCKET SLOT DECREASE ① New combination to decrease socket items with 4 or more sockets to 3 socket items. ② You can decrease an item's sockets through NPC Seed Master at Elbeland ③ Seed Sphere items should all be removed in order to operate socket decrease combination. All information other than socket slots will be maintained after the combination. [Combination Default Settings] Basic Material Jewel / Zen Chance Combination Result Main Material Socket Item (Empty slots, more than 4 sockets) Jewel of Creation Jewel of Chaos 1,000,000 Zen 100% Same level / option socket item (changed to 3 socket item all other settings are the same) DUAL CLASS MASTERY ARMOR IMPROVEMENT (ENERGY ELF, MAGE TYPE MAGIC KNIGHT) - Supporter Type Elf, Mage Type Magic Knight's Bloodangel Mastery Item will be added. - Mastery item crafting and upgrading method is the same as before. [Mastery Armor Crafting] Mastery Set Armor Basic Material Craft Material Jewel Material Chance Combination Result 1st Mastery Crafting Sealed Mastery Armor (parts) Bloodangel Soul Jewel Item 100% 1st Mastery Armor (parts) 2nd Mastery Crafting Level +11 / 16 options 1st Mastery Armor (parts) Darkangel Soul Jewel Item 100% 2nd Mastery Armor (parts) 3rd Mastery Crafting Level +11 / 16 options 2nd Mastery Armor (parts) Holyangel Soul Jewel Item 100% 3rd Mastery Armor (parts) 1. SUPPORTER TYPE ELF CLASS SET OPTION 1) NEW SET OPTION ① Applied when options are activated by equipping the set items. ② The option is applied through using the following skills: Greater Damage, Greater Defense and Bless. - The option is also applied when reinforcing master skills [New Set Option] New Set Option Description DMG Increase Strengthener DMG Increase skill effect is strengthened by the % value of the set option. DEF Increase Strengthener DEF Increase skill effect is strengthened by the % value of the set option. Bless Reinforce Bless skill effect is strengthened by the value of the set option. 2. DUAL CLASS MASTERY ARMOR 1) ENERGY ELF (1) Bloodangel Armor Bloodangel Elf Set Equipment Requirement – Lv 400 or higher Classification Helm Armor Pants Gloves Required Strength 83 93 88 83 Required Agility 161 167 161 151 Required Energy 1063 1098 1070 1056 Defense 75 82 76 63 Set option 2Set 3Set 4Set Energy +50 DEF Increase Strengthener +7% DMG Increase Strengthener +7% DEF +7% when shield item is equipped Bless +10 DEF +40 Max HP +70 All Stats +10 Basic DEF +40 (2) Darkangel Armor Darkangel Elf Set Equipment Requirement – Lv 600 or higher Classification Helm Armor Pants Gloves Required Strength 83 93 88 83 Required Agility 161 167 161 151 Required Energy 1063 1098 1070 1056 Defense 89 97 90 78 Set option 2Set 3Set 4Set Energy +70 DEF Increase Strengthener +16% DMG Increase Strengthener +16% DEF +14% when shield item is equipped Bless +20 DEF +80 Max HP +150 All Stats +15 Basic DEF +65 (3) Holyangel Armor Holyangel Elf Set Equipment Requirement – Lv 800 or higher Classification Helm Armor Pants Gloves Required Strength 83 93 88 83 Required Agility 161 167 161 151 Required Energy 1063 1098 1070 1056 Defense 109 117 111 99 Set option 2Set 3Set 4Set Energy +100 DEF Increase Strengthener +35% DMG Increase Strengthener +35% DEF +25% when shield item is equipped Bless +35 DEF +150 Max HP +300 All Stats +20 Basic DEF +100 2) MAGIC KNIGHT (MAGE TYPE) (1) Bloodangel Armor Bloodangel Magic Set Equipment Requirement – Lv 400 or higher Classification Armor Pants Gloves Boots Required Strength 203 193 177 182 Required Agility 188 177 161 167 Required Energy 1119 1091 1077 1056 Defense 130 104 99 102 Set option 2Set 3Set 4Set Energy +25 DEF Increase Strengthener +50 Double DMG Chance +10% WIZ DMG +50 All Stats +10 Basic Defense +20 Critical DMG +30 Excellent DMG +30 Critical DMG Chance +15% Excellent DMG Chance +15% Ignore Enemy's Defense by 5% (2) Darkangel Armor Darkangel Magic Set Equipment Requirement – Lv 600 or higher Classification Armor Pants Gloves Boots Required Strength 203 193 177 182 Required Agility 188 177 161 167 Required Energy 1119 1091 1077 1056 Defense 157 132 126 130 Set option 2Set 3Set 4Set Skill DMG +40 Energy Stat Option +70 Double DMG Chance +15% WIZ DMG +75 All Stats +15 Basic DEF +40 Critical DMG +35 Excellent DMG +50 Critical DMG Chance +18% Excellent DMG Chance +18% Ignore Enemy's Defense 7% (3) Holyangel Armor Holyangel Magic Set Equipment Requirement – Lv 800 or higher Classification Armor Pants Gloves Boots Required Strength 203 193 177 182 Required Agility 188 177 161 167 Required Energy 1119 1091 1077 1056 Defense 212 186 181 184 Set option 2Set 3Set 4Set Skill DMG +50 Energy Stat Option +90 Double DMG Chance +18% WIZ DMG +100 All Stats +20 Basic DEF +60 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's Defense 9% 3. ADDITIONAL COMBINATION MATERIAL ① Bloodangel Armor items will be added as dual class 1st mastery combination material. ② The updated Sealed Bloodangel Item is available from NPC James in Elbeland for 30,000 Ruud. New Update - Sealed Mastery Item Selling Price (Ruud) Sealed Redemption’s Bloodangel Elf Armor 30,000 Ruud Sealed Redemption’s Bloodangel Elf Pants Sealed Redemption’s Bloodangel Elf Gloves Sealed Redemption’s Bloodangel Elf Boots Sealed Captivation’s Bloodangel Armor Sealed Captivation’s Bloodangel Magic Pants Sealed Captivation’s Bloodangel Magic Gloves Sealed Captivation’s Bloodangel Magic Boots 4. ADDED DUAL CLASS TRANSFORM COMBINATION 1) Dual Class Transform Combination ① Elf, Magic Knight classes can transform Mastery Items. ② For Elf, transformation is possible between Attacker type Set Armor and Supporter Type Set Armor. ③ For Magic Knight, transformation is possible between Gladiator Type Set Armor and Mage Type Set Armor. 2) Mastery Transform Combination Settings ① You can transform Elf and Magic Knight's Mastery Set Armor item through Chaos Goblin NPC at Noria. [Table.1 Elf Mastery Transform Combine] Basic Material Transform Scroll Jewel Material Chance Combination Result Attacker Type Elf Mastery Set Item Supporter Type Elf Transform Scroll Jewel of Bless Bundle Jewel of Soul Bundle Jewel of Chaos 100% Basic Material's level and option maintained Supporter Type Elf Mastery Item Basic Material Transform Scroll Jewel Material Chance Combination Result Supporter Type Elf Mastery Set Item Attacker Type Elf Transform Scroll Jewel of Bless Bundle Jewel of Soul Bundle Jewel of Chaos 100% Basic Material's level and option maintained Supporter Type Elf Mastery Item [Table.2 Magic Knight Mastery Transform Combination] Basic Material Transform Scroll Jewel Material Chance Combination Result Gladiator Type Magic Knight Mastery Set Item Mage Type Magic Knight Transform Scroll Jewel of Bless Bundle Jewel of Soul Bundle Jewel of Chaos 100% Basic Material's level and option maintained Mage Type Magic Knight Mastery Item Basic Material Transform Scroll Jewel Material Chance Combination Result Mage Type Magic Knight Mastery Set Item Gladiator Type Magic Knight Transform Scroll Jewel of Bless Bundle Jewel of Soul Bundle Jewel of Chaos 100% Basic Material's level and option maintained Gladiator Type Magic Knight Mastery Item 3) Mastery Transform Scroll Transform Scroll Item Image Item Effect Selling Price Supporter Type Elf Transform Scroll You can transform Attacker Type Elf Mastery Set into a Supporter Type Elf Mastery Set through combining. 10,000 Ruud Attacker Type Elf Transform Scroll You can transform Supporter Type Elf Mastery Set into a Attacker Type Elf Mastery Set through combining. 30,000 Ruud Mage Type Magic Knight Transform Scroll You can transform Gladiator Type Magic Knight Mastery Set into a Mage Type Magic Knight Mastery Set through combining 10,000 Ruud Gladiator Type Magic Knight Transform Scroll You can transform Mage Type Magic Knight Mastery Set into a Gladiator Type Magic Knight Mastery Set through combining 30,000 Ruud DARK LORD PET ITEM IMPROVEMENT DEVELOPMENT 1. PET ITEM IMPROVEMENT DEVELOPMENT 1) Dark Spirit Inventory Equip Settings ① Dark Spirit that used to be equipped in the shield slot on the right side, can now be equipped in the inventory. ② Dark Spirit item can be equipped and unequipped by mouse right click in the inventory. ③ Dark Spirit and Shield item can be equipped at the same time. - Dark Spirit can be moved to inventory from the shield slot, and the item can be equipped/used in the inventory with mouse right click.
  15. MAZE OF DIMENSIONS 1. INTRODUCTION 1) NEW EVENT MAP MAZE OF DIMENSIONS HAS BEEN ADDED. 2) THE MAZE HAS BEEN CREATED BY ELENA, THE DESCENDANT OF ETRAMU. DAMAGED BY KUNDUN THE PLACE IS NOW MADE OF INCOMPLETE DIMENSIONS. 3) FROM THE MAZE OF DIMENSIONS, YOU CAN GET 'RUUD' AND 'JEWEL OF BLESS' AS REWARDS. 2. EVENT MAP INFORMATION 1) BASIC INFORMATION (1) Maze of Dimensions is an event map, only available for a limited time. Event Map Name Entry Level Entry Limit Features Maze of Dimensions Master Level Only individual characters (no party entry) Every Thursday Maze of Dimensions Reset 3. MAZE OF DIMENSIONS GAMEPLAY 1) MAZE OF DIMENSIONS ENTRY (1) You can enter the maze through 'Dimensional Gate' at Event Map Square (236, 58). (2) Only individual characters can enter, and no party entry is permitted. 2) MAZE OF DIMENSIONS GAMEPLAY (1) Maze of Dimensions have areas all separated, and you can only move between areas through gates. ① At some areas you cannot see a visible gate. In these areas, you need to complete a required mission in order to create a gate. (2) Maze of Dimensions consists of 7 stages. (3) Start by 1st floor, and you can move to the next stage after clearing the current stage. (4) Find the way out, complete all the required missions in order to clear stages. (5) There are rewards for clearing every stage. 3) MAZE OF DIMENSIONS SETTINGS (1) Mini-map (Tab key) is available in the Maze of Dimensions. ① Only the entrance, exit and the areas you have been will be shown in the mini-map. (2) Monsters appearing in the maze only drop Zen (3) You can exit the Maze of Dimensions by character re-login, or movement command. The progress will be saved, and you can continue playing if you enter the maze again. ① Upon entering the maze again, the character will start at the maze entrance. ② In case of character transfer or server transfer, the maze status will be reset. (4) At the Maze of Dimensions, you cannot use Town Portal Scroll. 4) MAZE OF DIMENSIONS REWARDS (1) There are rewards for clearing every stage. (2) Amount of rewards are different depending on the stage number. ① The higher the stage is, the more rewards you will get. <Maze of Dimensions Rewards> Rewards Ruud Jewel of Bless
  16. DARKANGEL WEAPON ITEM UPDATE 1. DARKANGEL WEAPON ITEM 1) DARKANGEL WEAPON ITEM CLASS CATEGORIES Darkangel Mastery Weapon Item Classification Name Weapon Classification Skills Dark Knight Darkangel Sword One-handed Sword Cyclone Dark Wizard/Magic Knight Darkangel Staff One-handed staff - Elf Darkangel Bow Bow Triple Shot Summoner Darkangel Stick Stick - Magic Knight Darkangel Magic Sword One-handed Sword Power Slash Dark Lord Darkangel Scepter Scepter Force Wave Rage Fighter Darkangel Claws Claws Phoenix Shot Grow Lancer Darkangel Lance Lance Lunge DARKANGEL WEAPON ITEM CRAFTING 1. DARKANGEL WEAPON ITEM CRAFT PREPARATION 1) DARKANGEL WEAPON ITEM CLASS CATEGORIES ① To upgrade a Bloodangel Weapon into a Darkangel Weapon, you need to have +11 level and +16 or higher Additional DMG weapon as the basic material ② Darkangel Anvil is a required combination material. You can purchase the item with Ruud at Elbeland NPC James (32, 239). ③ Jewel of Bless Bundle +2 (30 jewels), Jewel of Soul Bundle +2 (30 jewels), Jewel of Chaos, and Jewel of Creation are used as combination materials. [Darkangel Anvil] Anvil used by one of Rugard's apostles of light, James. You can purchase the item with Ruud at Elbeland NPC James (32, 239) Darkangel Anvil item is a required combination material for upgrading Bloodangel Weapon into Darkangel Weapon 2. DARKANGEL WEAPON ITEM COMBINATION SETTINGS/RESULTS ① You can create Darkangel Weapon item through Chaos Goblin in Noria (180, 103). ② The item type cannot change, and after combination the level and option information will be reset. However, the excellent option and luck do not change. EX) If the basic material Bloodangel Sword is +11 / 16 options (Excellent DMG chance 10%, 1.5 increase per level) with luck option, the upgraded item will be +0 / 0 option Darkangel Sword,luck item (Excellent DMG chance 10%, 1.5 increase per level). [Darkangel Weapon Craft Settings] Basic Material Combination Material Jewel Material Chance Results Level +11 / 16 options Bloodangel Weapon Item Darkangel Anvil Jewel of Bless Bundle +2 Jewel of Soul Bundle +2 Jewel of Chaos Jewel of Creation 100% Level +0 / 0 options Darkangel Weapon [Luck/Excellent Option Information Will Stay] [Darkangel Weapon Craft Settings] Classification Excellent DMG rate increase by 10% Attack magic speed +7 At monster kill, (HP/8) increase At monster kill, (MP/8) increase DMG/WIZ DMG 1.6 increase per 20 levels. WIZ DMG or DMG increase +45 - When DMG/WIZ DMG 1.5 increase option Bloodangel Item is being upgraded, the item will be upgraded to be Darkangel item with DMG/WIZ DMG 1.6 increase option, > DMG + WIZ DMG +45 option - Sword, Magic Sword, Scepter, Bow, Claws and Lance weapon items will have DMG increase option. - Staff and Stick items will have WIZ DMG increase option. DARKANGEL ITEM INFO 1) BLADE MASTER Excellent Darkangel Sword Equip Level 600 Min / Max DMG 354 ~ 365 Attack Speed 40 Required Strength 935 Required Agility 303 Weapon Skill Cyclone Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 2) GRAND MASTER / DUAL MASTER (MAGE TYPE) Excellent Darkangel Staff Equip Level 600 Min / Max DMG 143 ~ 149 WIZ DMG 102% Attack Speed 30 Required Strength 208 Required Agility 97 Excellent Option Excellent DMG rate increase by 10% WIZ DMG increase by +1.6 per every 20levels WIZ DMG increase +45 Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 3) HIGH ELF Excellent Darkangel Bow Equip Level 600 Min / Max DMG 375 ~ 395 Attack Speed 45 Required Strength 192 Required Agility 1118 Weapon Skill Triple Shot Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 4) DIMENSION MASTER Excellent Darkangel Stick Equip Level 600 Min / Max DMG 133 ~ 139 WIZ DMG 100% Attack Speed 30 Required Strength 341 Required Agility 103 Excellent Option Excellent DMG rate increase by 10% WIZ DMG increase by +1.6 per every 20levels WIZ DMG increase +45 Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 5) DUAL MASTER Excellent Darkangel Magic Sword Equip Level 600 Min / Max DMG 351 ~ 361 WIZ DMG 70% Attack Speed 45 Required Strength 686 Required Agility 419 Required Energy 145 Weapon Skill Power Slash Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 6) LORD EMPEROR Excellent Darkangel Scepter Equip Level 600 Min / Max DMG 262 ~ 272 Pet DMG 68% Attack Speed 40 Required Strength 652 Required Agility 147 Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 7) RAGE FIGHTER Excellent Darkangel Claws Equip Level 600 Min / Max DMG 252 ~ 262 Attack Speed 35 Required Strength 547 Required Agility 186 Weapon Skill Phoenix Shot Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed 😎 GROW LANCER Excellent Darkangel Lance Equip Level 600 Min / Max DMG 178 ~ 188 Attack Speed 40 Required Strength 408 Required Agility 297 Weapon Skill Lunge Excellent Option Excellent DMG rate increase by 10% Attack DMG increase by +1.6 per every 20levels Attack DMG 45 increase Attack(magic) speed +7 Obtains (Life/8) when monster is killed Obtains (Mana/8) when monster is killed
  17. 3RD MASTERY - HOLYANGEL ARMOR 1. 3RD MASTERY ITEM BACKGROUND Lorencia Knights using Darkangel items feel that they are powerful, but they learn their bodies and souls are eaten by the power of darkness slowly, as the item contains dark powers. Lorencia Knights went to James, one of the 12 Apostles of Light that created items that contain Ancient Heroes' Souls. They asked him to remove the dark powers from Darkangel items. Days afterwards, James succeeds in making 'Lugard's Barrier Stone of Light' with the blessed power given by him from the God Lugard. Dark colors of the Darkangel armors became white once Lugard's Barrier Stone was equipped, and the torn parts were recovered. The Holyangel item was created, with Lugard's sacred powers. 1) HOLYANGEL ITEMS FOR DIFFERENT <Holyangel Armor: Male Character> <Holyangel Armor: Male Character> HOLYANGEL ARMOR ITEM CRAFTING 1. HOLYANGEL ARMOR (SET) ITEN CRAFTING PREPARATION ① To upgrade a Darkangel Armor (Set) item into Holyangel Armor (Set) item, you need to have +11 level and +16 or higher Additional DEF item as the basic material ② Holyangel Soul is a required combination material. You can purchase the item with Ruud at Elbeland NPC James (32, 239). ③ Jewel of Bless Bundle +2 (30 jewels), Jewel of Soul Bundle +2 (30 jewels), Jewel of Chaos, and Jewel of Creation are used as combination materials [Holyangel Soul] Barrier Stone made by Lugard's apostle of light James. Created for the Lorencia Knights to shut out the darkness. You can purchase the item with Ruud at Elbeland NPC James (32, 239) Holyangel Soul item is a required combination item for upgrading Darkangel Armor (Set) item into Holyangel Armor (Set) item. 2. HOLYANGEL ARMOR ITEN COMBINATION SETTINGS/RESULTS ① You can create Holyangel Armor (Set) item through Chaos Goblin in Noria (180, 103). ② The item type cannot change, and after combination the level and option information will be reset. However, the set stat option and luck do not change. EX) When upgrading +11 / 16 option Darkangel Knight Helm (All Stats +15), luck item the result will be +0 / 0 option Holyangel Knight Helm (All Stats +15), luck item. [Combination Settings] Basic Material Combination Material Jewel Material Chance Results Higher than +11, more than 16 options Darkangel Armor (Set) Item Holyangel Soul Jewel of Bless Bundle +2 Jewel of Soul Bundle +2 Jewel of Chaos Jewel of Creation 100% +0 / 0 option Holyangel Armor (Set) Item [Luck / Set Stat Option Stays] HOLYANGEL ARMOR (SET) ITEN INFO 1. DARK KNIGHT 1) MASTERY SET - HOLYANGEL KNIGHT SET Holyangel Knight Set Equipment Requirement Lv 800 or higher Classification Knight Helm Knight Armor Knight Pants Knight Boots Required Strength 781 933 844 739 Required Agility 240 287 256 224 Defense 194 217 207 189 Set Option 2Set 3Set 4Set Skill DMG +35 Strength Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic Defense +40 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 2. DARK WIZARD 1) MASTERY SET - HOLYANGEL WIZARD SET Holyangel Wizard Set Equipment Requirement Lv 800 or higher Classification Wizard Helm Wizard Armor Wizard Pants Wizard Gloves Required Strength 240 261 251 193 Required Agility 93 98 93 77 Defense 174 182 177 168 Set Option 2Set 3Set 4Set Skill DMG +50 Energy Stat Option +90 Double DMG Chance +18% WIZ DMG +100 All Stats +20 Basic DEF +60 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 3. ELF 1) MASTERY SET - HOLYANGEL ELF SET Holyangel Elf Set Equipment Requirement Lv 800 or higher Classification Elf Helm Elf Armor Elf Pants Elf Gloves Required Strength 198 224 209 182 Required Agility 413 476 440 377 Defense 185 196 187 176 Set Option 2Set 3Set 4Set Skill DMG +35 Agility Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic DEF +40 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 4. SUMMONER 1) MASTERY SET - HOLYANGEL SUMMONER SET Holyangel Summoner Set Equipment Requirement Lv 800 or higher Classification Summoner Helm Summoner Armor Summoner Pants Summoner Gloves Required Strength 198 219 209 151 Required Agility 77 88 83 46 Defense 170 184 175 163 Set Option 2Set 3Set 4Set Skill DMG +50 Energy Stat Option +90 Double DMG Chance +18% WIZ DMG +100 All Stats +20 Basic DEF +60 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 5. MAGIC KNIGHT 1) MASTERY SET - DETERMINATION'S HOLYANGEL MAGIC SET Determination’s Holyangel Magic Set Equipment Requirement Lv 800 or higher Classification Magic Armor Magic Pants Magic Gloves Magic Boots Required Strength 770 734 623 671 Required Agility 324 314 266 282 Defense 215 191 184 189 Set Option 2Set 3Set 4Set Skill DMG +35 Strength Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic DEF +40 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 6. DARK LORD 1) MASTERY SET - HOLYANGEL LORD SET Holyangel Lord Set Equipment Requirement Lv 800 or higher Classification Lord Helm Lord Armor Lord Pants Lord Gloves Required Strength 329 361 340 282 Required Agility 98 109 104 88 Defense 172 191 177 167 Set Option 2Set 3Set 4Set Skill DMG +35 Strength Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic DEF +40 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 7. RAGE FIGHTER 1) MASTERY SET - HOLYANGEL FIGHTER SET Holyangel Fighter Set Equipment Requirement Lv 800 or higher Classification Figher Helm Figher Armor Figher Pants Figher Boots Required Strength 392 455 419 366 Required Agility - - - - Defense 170 197 185 174 Set Option 2Set 3Set 4Set Skill DMG +35 Strength Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic DEF +35 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% 8. GROW LANCER 1) MASTERY SET - HOLYANGEL LANCER SET Holyangel Lancer Set Equipment Requirement Lv 800 or higher Classification Lancer Helm Lancer Armor Lancer Pants Lancer Gloves Required Strength 340 361 350 298 Required Agility 340 361 350 298 Defense 164 175 173 166 Set Option 2Set 3Set 4Set Skill DMG +35 Strength Stat Option +90 Double DMG Chance +18% DMG +100 All Stats +20 Basic DEF +35 Critical DMG +40 Excellent DMG +70 Critical DMG Chance +20% Excellent DMG Chance +20% Ignore Enemy's DEF 9% EXCELLENT HOLYANGEL ARMOR ITEM OBTAINMENT ① New map - Nixies Lake monsters drop Excellent Holyangel Armor items
  18. must

    [Season12] Nixies Lake

    INTRODUCTION 1. NIXIES LAKE 1) DISCOVERY OF THE NEW MAP 'NIXIES LAKE' (1) 'Nixies Lake' used to be the most beautiful lake in the MU Continent, where Spirit Nixie and Nix are guarding (2) Descendants of a great mage were on their journey to find Secromicon's Book of Magic. Once they reached La Cleon, they realized the magic book is in Nixies Lake. They have reached Nixies Lake through a secret path from La Cleon 2. HOW TO PLAY 1) NIXIES LAKE ENTRY (1) There are two ways to enter Nixies Lake. Only 700 level or higher characters can enter the map. ① Portal - You may enter via the entrance gate located in La Cleon. <Entrance Gate Location> Gate Name Location Nixies Lake Entrance (210, 218) ② Warp Command Window - You can click Nixies Lake from the Warp Command Window (hotkey M). - Warping to Nixies Lake requires 50,000 Zen. 2) FIELD GATE (1) There is 1 field gate in Nixies Lake. <Field Gate Location> Gate Name Location 1 Location 2 Blue Gate (66, 114) (145, 95) 3. MAIN DROP ITEMS 1) EXCELLENT HOLYANGEL ARMOR (1) You can get Excellent Holyangel Armor from Nixies Lake monsters. 4. NIXIES LAKE MONSTERS 1) PARACA Background Story A mysterious frog-shaped creature. It did not like to show itself to the outside world, and therefore stayed as a myth although it was alive in Nixies Lake. The monster worshipped Nix and Nixie, protecting the lake with its mysterious powers. It felt Nix's sorrow when the beautiful lake and Nixie fell, and became an evil monster following Nix. HP DMG (Min - Max) DEF Elemental DMG (Min - Max) Elemental DEF Attack Speed 240000 2500~2550 1800 930~1110 1500 1100 2) VASUKI Background Story A very common fish from Nixies Lake. Once it was very beautiful and fair, but it was swept away by the dark power when Spirit Nix turned dark with Secromicon's Book of Magic. Now it follows Nix's orders, roaming around Nixies Lake and eliminating all it can see. HP DMG (Min - Max) DEF Elemental DMG (Min - Max) Elemental DEF Attack Speed 125000 3100~3200 1500 1200~1300 1500 2000 3) BASS Background Story Alesser spirit that used to follow NIXIE and NIX. When the lake was starting to freeze, It tried to run away from NIXIE and NIX, Betraying both of them. On the way of its escape it became an evil monster by NIX’s powers. It used to look like a human, but it became a merman when it turned evil. HP DMG (Min - Max) DEF Elemental DMG (Min - Max) Elemental DEF Attack Speed 120000 1500~1600 1400 960~990 1500 800 NIXIES LAKE BOSS ZONE 1. HOW TO ENTER 1) TICKET ITEM (1) To enter Nixies Lake Boss Zone, you need to have 'Spirit Nixie's Shard' item. (2) You can purchase 'Spirit Nixie's Shard' from Ruud Shop, at NPC Priest James. ① Priest James Location Elbeland (32, 238), Event Map Square (216, 55) (3) When entering the boss zone in a party, all party members should have the item. 2) SPIRIT NIXIE (1) While 'Spirit Nixie's Shard' item is in the inventory, click frozen 'Spirit Nixie' at Nixies Lake coordinates (113, 109). (2) Once you click the frozen spirit, 'Spirit Nixie's Shard' item is used and you will be moved to the boss zone. 3) BOSS ZONE SETTINGS (1) You will not be allowed to enter the boss zone if the boss monster is not there. (2) Once the boss zone has a character or a party in the area, the door is locked and other players will not be able to enter. (3) Party members that died in the boss zone cannot enter the area again. (4) Once the boss monster is eliminated, you can stay in the map up to 5 minutes. After 5 minutes, characters will be moved to Nixies Lake Safety Zone (24, 118). (5) When the boss monster is killed, the number of item drops will be the same as the number of remaining characters in the boss zone. (If there is 1 character alive in the boss zone at the time when the boss monster is killed, 1 item will be dropped.) 2. BOSS MONSTER NIX 1) NIX INFO (1) Boss monster Nix's regeneration takes place in 24 hours. Nix Settings A spirit that has been protecting the beautiful Nixies Lake, along with its sister Nixie. After losing Nixies Lake and Nixie at the same time due to Selupan brought powerful ice storm with Secromi- con's Book of Magic, the spirit became an evil monster due to its sorrow and anger. Now the powerful evil monster uses Secromicon's Book of Magic, ruling the Nixies lake. Features It has gigantic body, uses strong ice magic spells. HP DMG DEF Elemental DMG Elemental DEF 30000000 ? ? ? ? 2) SKILL INFO Energy Ball Settings Blows an energy ball to give damage. With a high chance, DMG, DEF decrease effect can take place for 30 seconds Ice Rain Settings Pours down ice rain around the boss monster. With a low chance, a freeze effect can take place for 30 seconds. Ice Breath Settings Turns around in the place and sprays ice to the forward direction. Damaged characters will get movement speed decrease effect, for 1 minute. Ice Boom Settings The skill is used right after Ice Breath skill. A magic circle is drawn under the target's feet, and after 2 seconds sharp ice shards rain down in the magic circle. Knowledge Absorbtion Settings Skill used by Nix when its HP is significantly low. It becomes invincible for 3 minutes, and creates 2 Barri- er Stones nearby.Uses Ice Rain skill for 3 minutes. If the Barrier Stones are not destroyed within 3 minutes, summons 20 monsters from Nixies Lake to the boss zone area. (* Barrier Stone only takes elemental DMG.) Devil Eyes Settings Nix's special ability.The monster uses this skill right before the HP reaches 0. A magic circle is generated within the boss zone area at a random location.After 10 seconds, all areas outside the magic circle will have black ice rain pouring down from above. Once hit, character's HP becomes 0 and the character dies instantly. HP Recovery Settings When there is no character around the boss monster, within the attack range, the monster recovers HP in every 1 second.
  19. FIND BOMBS 1) FIND BOMBS EVENT - This is a mini-game you can play regardless of your hunting. - You can enjoy the event while hunting with MU Helper. - Rewards will be given according to the acquired score. 2) HOW TO PLAY THE EVENT (1) Collect Card Pieces Collect 'Card Piece' item through hunting. You can auto-acquire the Card Piece item by checking the 'Event Item' in MU Helper Settings. You can check the item in the Event Inventory. Once you have collected 24 card pieces, a deck will be created and you will be able to play the game. (2) Click Banner Click the 'Find Bombs' banner to play the game. If you have a Card Deck, you can click 'Star Game' button to play. (3) Start Game You can find numbers by clicking the empty space on the screen. A. You will not step on a bomb at your first attempt. There are the same number of bombs hidden among 8 squares near an open number. If the number is 3, that means there are three bombs around the neighboring 8 squares. Right click to put a Bomb Card on a square if you think there is a bomb. You can cancel the bomb card placement with another mouse right click. A. Mouse right click (place Bomb Card) > Right click (cancel Bomb Card) > Right click (place Bomb Card) (4) Game Over When you step on a bomb, the game will end. You can also end the game if you have used all your Bomb Cards and there is no empty square left. (5) Game Score Situation Score Number Match Number x 10 points Correct Bomb Card Correct cards x 50 points Bomb Card Failure Failed cards x (-20) points Stepped on Bomb - 50 points Clear 500 points The score is 0 if the final score is a negative number. Different scores will be given depending on how many numbers have been open. There will be score deductions for wrong Bomb Card placement, or if you have stepped on a bomb. There will be bonus score for clearing the game. (6) Get Reward You can get reward by 'Get Reward' button at the final score window. There will be reward starting from 0 point. Different box will be given according to the acquired points. You can check the reward box at Gremory Case (K). A. The reward will be given for characters. Gremory Case is valid for 1 day.
  20. INTRODUCTION 1. A window has been added for you to view character's hunting log. 2. If you hunt with MU Helper, hunting log will be recorded automatically. HUNTING LOG 1. HUNTING LOG DESCRIPTION 1) BASIC SETTINGS (1) Hunting log is only recorded when you hunt through MU Helper (auto). (2) Hunting log is recorded daily, and you can check up to 60 days' record at Hunting Log page. If you have new hunting log recorded while you already have 60 days' record, the oldest hunting log will be deleted. (3) Hunting log is enabled in the following fields. Hunting Field List Lorencia / Noria / Elbeland / Devias Dungeon / Atlans / Lost Tower / Tarkan Aida / Icarus / Kanturu Ruins / Kanturu Remains Karutan / La Cleon / Swamp of Peace / Vulcanus Land of Trial / Crywolf / Balgass' Barrack Kalima1 / Kalima2 / Kalima3 / Kalima4 / Kalima5 / Kalima6 / Kalima7 Ubaid / Alkmar / Debenter / Mt. Uruk / Nars / Ferea 2. HOW TO USE HUNTING LOG WINDOW 1) OPEN HUNTING LOG WINDOW (1) You can open the window with Hunting Log Window Icon, or the hot key. Hunting Log Window Iconi. The window will open once you click the Hunting Log Window Icon on the top-left side of the game screen. Hot Keyi. The window will open when you enter 'End' key on your keyboard. (2) Hunting log is recorded daily, and you can check up to 60 days' record at Hunting Log page. If you have new hunting log recorded while you already have 60 days' record, the oldest hunting log will be deleted. (3) Hunting log is enabled in the following fields. Hunting Field List Lorencia / Noria / Elbeland / Devias Dungeon / Atlans / Lost Tower / Tarkan Aida / Icarus / Kanturu Ruins / Kanturu Remains Karutan / La Cleon / Swamp of Peace / Vulcanus Land of Trial / Crywolf / Balgass' Barrack Kalima1 / Kalima2 / Kalima3 / Kalima4 / Kalima5 / Kalima6 / Kalima7 Ubaid / Alkmar / Debenter / Mt. Uruk / Nars / Ferea 2) VIEW HUNTING LOG (1) Hunting Log Window Select Hunting Fieldi. You can view hunting log for each hunting field.ii. Once you click the hunting field in the menu, you can see the field's hunting log. Table/Graph Screen Switch Tabi. You can see the hunting log in a graph or a table.ii. Click the tab to view the hunting log in other formats. Open My Hunting Log to Publici. You can open the Hunting Log Window to other users.ii. Once you click it, the Hunting Log Window will be available to other players. Select Accumulated / Per Second Recordi. You can view the hunting log in accumulated / per second record.ii. Once you click it, the format for your hunting log will change. (2) Hunting Log Table Tab This is your hunting log in table format. The log shown in blue color at the top is today's log. The logs listed below are from the past dates.i. Today's log values are updated in real-time. You can align numbers in ascending or descending order if you click the category name in the table. (3) Hunting Log Graph Tab This is your hunting log in line graph format. Graph's Y-axis is value, and X-axis is date. Once you click a point on a graph, a tooltip will be displayed to show detailed information. You can see other hunting log graphs with the radio button on the bottom of the graph. 3) SWITCH TO MINIMIZED HUNTING LOG WINDOW (1) You can switch a large Hunting Log Window to a smaller one. (2) There are three ways to switch to a minimized window. Minimize Buttoni. When you click the Minimize button on the top side of the Hunting Log Window, the window will then switch to the minimized window. Hunting Log Window Iconi. When your Hunting Log Window is open, you can click the icon to switch to the minimized window. Hot Keyi. When the Hunting Log Window is open, you can enter 'End' key from the keyboard to switch to the minimized window. (3) You can check Instant Hunting Log in the minimized window. Instant Hunting Log is the record starting from the moment when MU Helper was operated and stopped. The log will be recorded again when the auto is run again.i. Hunting Log before running the program will be reset. (4) The minimized window will be switched to large size Hunting Log Window when you click the Maximize button on the top side of the minimized window. 4) Open My Hunting Log Window to Public (1) Once you open your Hunting Log Window to public, other players can open your Hunting Log Window. (2) You can tick the check box 'Open My Hunting Log to Public' to open your logs. 5) View Another User's Hunting Log (1) You can open another player's Hunting Log Window, if the user has allowed it. (2) Once you Alt + mouse right click on another user's character and select 'View Hunting Log' menu, the user's Hunting Log Window will open. The menu will be displayed as deactivated, if the user has not opened the Hunting Log Window to public.Instant Hunting Log is the record starting from the moment when MU Helper wast
  21. INTRODUCTION 1. New normal and rare Pentagrams with new Pentagram Options will be added. 2. Previous Normal, Rare Pentagrams will be improved. 3. pentagram for beginners will be improved. NEW NORMAL, RARE PENTAGRAM 1. ITEM DESCRIPTION 1) Characteristics (1) Basic stats and exchange repetitions for new Pentagrams are the same with the existing normal and rare Pentagrams. (2) For new normal and rare Pentagrams, there will be new Pentagram Options. 2. NORMAL PENTAGRAM (1 TYPE) Image Item name Equip Level Elemental DMG Min Elemental DMG Max Elemental DEF Exchange repetitions Thoughtful Sage's Jewel 180 96 129 231 5 Pentagram Option & Activation Requirement Elemental DEF +35 (Errtel of Anger Rank 1 Level 0 or higher required) (Errtel of Blessing Rank 1 Level 0 or higher required) 3. RARE PENTAGRAM (3 TYPE) Image Item name Equip Level Elemental DMG Min Elemental DMG Max Elemental DEF Exchange repetitions Runedil's Goldentune Harp 300 181 245 249 1 Pentagram Option & Activation Requirement Pentagram DMG / DEF increase 5% (Errtel of Anger Rank 1 Level 7 or higher required) (Errtel of Blessing Rank 1 Level 7 or higher required) (Errtel of Radiance Rank 1 Level 7 or higher required) Pentagram DMG increase 10% (Errtel of Anger Rank 2 Level 0 or higher required) (Errtel of Integrity Rank 2 Level 0 or higher required) Elemental DMG +30 (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Integrity Rank 3 Level 0 or higher required) Image Item name Equip Level Elemental DMG Min Elemental DMG Max Elemental DEF Exchange repetitions Lemuria's Orb 300 181 245 249 1 Pentagram Option & Activation Requirement Pentagram DMG / DEF increase 5% (Errtel of Anger Rank 1 Level 7 or higher required) (Errtel of Blessing Rank 1 Level 7 or higher required) (Errtel of Radiance Rank 1 Level 7 or higher required) Pentagram DEF increase 10% (Errtel of Blessing Rank 2 Level 0 or higher required) (Errtel of Divinity Rank 2 Level 0 or higher required) Elemental DEF +30 (Errtel of Blessing Rank 3 Level 0 or higher required) (Errtel of Divinity Rank 3 Level 0 or higher required) Image Item name Equip Level Elemental DMG Min Elemental DMG Max Elemental DEF Exchange repetitions Norrwen's Bloodstring Lyra 300 181 245 249 1 Pentagram Option & Activation Requirement Element Critical Damage Chance 5% (Errtel of Blessing Rank 1 Level 7 or higher required) Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) Element Critical Damage Chance 25% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) ELEMENTAL ITEM IMPROVEMENTS 1. PREVIOUS NORMAL, RARE PENTAGRAM 1) PENTAGRAM OPTION NAME CHANGE Previous Option name Modification Option name Increases resistance against impervious elements Elemental DMG perfect dodge rate forimpervious elements Increases Elemental Resistance Elemental DMG Perfect Dodge Rate 2) Option activation condition change (1) Previous Normal, Rare Pentagram option activation conditions will be changed. Grade Item Name Previous Pentagram Option & Activation Requirement Modification Pentagram Option & Activation Requirement Normal Iron Shield of the Magic IPentagram DEF increase 10% (Errtel of Anger Rank 2 Level 3 or higher required) Pentagram DEF increase 10% (Errtel of Anger Rank 1 Level 0 or higher required) Merciless Gladiator's Dagger Pentagram DMG increase 10% (Errtel of Anger Rank 2 Level 3 or higher required) Pentagram DMG increase 10% (Errtel of Anger Rank 1 Level 0 or higher required) Brave Hero Elixir Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) Pentagram DMG increase 10% (Errtel of Anger Rank 1 Level 0 or higher required) Rare Kundun's Madness Blade DEF added to Elemental DEF +5% (Errtel of Anger Rank 3 Level 5 or higher required) (Errtel of Blessing Rank 3 Level 5 or higher required) Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) DEF added to Elemental DEF +5% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) Kundun's Magic Spell Scroll DMG added to Elemental DMG 1% (Errtel of Anger Rank 3 Level 5 or higher required) (Errtel of Blessing Rank 3 Level 5 or higher required) Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) DMG added to Elemental DMG 1% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) Element Critical Damage Chance 10% (Errtel of Anger Rank 2 Level 3 or higher required) Empire Guardians' Stronghold DEF added to Elemental DEF +5% (Errtel of Anger Rank 3 Level 5 or higher required) (Errtel of Blessing Rank 3 Level 5 or higher required) Elemental DMG perfect dodge rate for impervious elements 5% (Errtel of Blessing Rank 3 Level 6 or higher required) (Errtel of Integrity Rank 3 Level 6 or higher required) DEF added to Elemental DEF +5% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) Elemental DMG perfect dodge rate for impervious elements 5% (Errtel of Blessing Rank 2 Level 0 or higher required) (Errtel of Integrity Rank 1 Level 7 or higher required) Ancient Icarus Scroll DMG added to Elemental DMG 1% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) Elemental DMG perfect dodge rate for impervious elements 5% (Errtel of Blessing Rank 3 Level 6 or higher required) (Errtel of Integrity Rank 3 Level 6 or higher required) DEF added to Elemental DEF +5% (Errtel of Anger Rank 3 Level 0 or higher required) (Errtel of Blessing Rank 3 Level 0 or higher required) Elemental DMG perfect dodge rate for impervious elements 5% (Errtel of Blessing Rank 2 Level 0 or higher required) (Errtel of Integrity Rank 1 Level 7 or higher required) 3) Number of slots for Normal Pentagrams changed (1) Number of slots will be changed for dropped Normal Pentagrams. Previous Number of slots Modification Number of slots Min 1 - Max 4 Min 2 - Max 4 2. PENTAGRAM FOR BEGINNERS 1) Errtel for Beginners Addition (1) 4 types of Errtel for Beginners will be added. (2) Errtel for Beginners can only be equipped on Pentagram for Beginners. (3) Errtel disassemble, enhance or rank up not allowed. Item Name Option Errtel of Anger for Beginners Increases Elemental DMG +1 Errtel of Blessing for Beginners Increases Elemental DEF +1 Errtel of Integrity for Beginners Elemental Attack Success Rate +1% Errtel of Divinity for Beginners Elemental Defense Success Rate +1% 2) PENTAGRAM OPTION ADDITION Item Name Pentagram Option & Activation Requirement Pentagram for Beginners Pentagram DMG / DEF increase 5% Errtel of Anger for Beginners required Errtel of Blessing for Beginners required Errtel of Integrity for Beginners required Errtel of Divinity for Beginners required 3) PENTAGRAM BOX COMPONENT CHANGE (1) Items in default pentagram box given at character creation will be changed. Pentagram Box Component Pentagram for Beginners (4 slots) Errtel of Anger for Beginners Errtel of Blessing for Beginners Errtel of Integrity for Beginners Errtel of Divinity for Beginners
  22. SOCKET SYSTEM EXPANSION 1) NEW SEED SPHERE ITEM ADDED (EARTH ELEMENT) (1) New Seed Sphere item added (earth element) Earth element Seed Sphere item has been added, with new stat options. You can craft Seed Sphere items with Strength, Agility or Energy stat options. 2) SEED SPHERE ITEM LEVEL EXPANSION (1) Seed Sphere max level expansion Seed Sphere could be crafted up to level 5 before. Now the item can be enhanced up to level 10. You can enhance Seed Sphere items with new combination UI and new combination system. - Seed Sphere option value per level will be released at the update on main servers 3) SEED SPHERE ITEM OPTION CHANGE (1) (Per level) DMG / Magical DMG increase option change - (Per level) DMG / Magical DMG increase option will change to be (Per 20 level) DMG / Magical DMG increase. Before, the DMG / Magical DMG increase was the character level divided by the Seed Sphere option value. It has been changed, and the DMG / Magical DMG will increase for every Seed Sphere option value per level 20. (2) Max HP / MP increase option change Before, the option increase was decided by the Seed Sphere option value (%) based on the character's Max HP / MP. It has been changed to add Seed Sphere's option value for the character's HP / MP. (3) Monster kill HP / MP recovery option change Before, HP / MP recovery was the character's HP / MP divided by the Seed Sphere value. It has been changed to recover the Seed Sphere option value as it is, for HP / MP recovery. 4) BONUS OPTION EXPANSION (1) Socket Bonus Option Expansion Normal bonus option and bonus option generated at level 4 Seed Sphere equipment have been expanded. Seed Sphere equipment requirement for bonus option generation is the same as before. Bonus option expansion is as follows: <Table 1. Conditions for Bonus Option Creation> Seed Sphere Level Seed Sphere Level Score Lv. 1 When Lv. 1 - Lv. 10 Seed Sphere is equipped Normal Bonus Option Generated with 30% chance - Lv. 2 Lv. 3 Lv. 4 When Lv. 4 - Lv. 7 Seed Sphere is equipped Rare Bonus Option (1) Generated with 10% chance Lv. 5 Lv. 6 Lv. 7 Lv. 8 When Lv. 8 - Lv. 10 Seed Sphere is equipped Rare Bonus Option (2) Generated with 10% chance Lv. 9 Lv. 10 - 30% chance of bonus option generation when Lv. 1 - Lv. 10 Seed Sphere is equipped for socket item. - 30% chance of normal bonus option generation, and 10% chance of (1) rare bonus option generation when Lv. 4 - Lv. 7 Seed Sphere is equipped for socket item. - 30% chance of normal bonus option generation, and 10% chance of (2) rare bonus option generation when Lv. 8 - Lv. 10 Seed Sphere is equipped for socket item. <Table 2. Conditions for Bonus Option Creation and Rate> Bonus Option Socket (1) Socket (2) Socket (3) Normal Bonus Option Rare Bonus Option (1) Rare Bonus Option (2) "Increases DMG" Fire Lightning Ice 11 22 33 "Increases Skill DMG" Lightning Ice Fire 11 22 33 "Increases DMG and Magical DMG" Fire Lightning Ice 5 10 15 "Increases Skill DMG Lightning Ice Fire 11 22 33 "Increases DEF" Water Earth Wind 24 27 30 "Increases MAX HP" Earth Wind Water 29 31 33 <Table 3. Conditions for Set Option Creation> Name Fire element Water element Ice element Wind element Lightning element Earth element Increases Double DMG chance by 3% 1 1 1 1 1 1 Ignores enemy's DEF at attack 1% 1 3 1 3 1 2 - Set socket option will be activated according to the number of elements included in the equipped Seed Sphere item of the character's socket items SOCKET COMBINATION SYSTEM RENEWAL - Before, item combination was available at Seed Master, Seed Researcher and Chaos Goblin NPC depending on combination types. - The system has been improved, all combinations are available at Seed Master NPC. Settings have been changed depending on combination types. 1) SOCKET SYSTEM COMBINATION You can call Socket System Combination UI through the Seed Master NPC. You can select the combination type by selecting the menu on the left side in the Socket System Combination UI. For sub materials that do not require user selection, the item will be registered automatically. (1) Socket Item Upgrade You can upgrade 380 socket items to 400 socket items. Once the upgrade is successful, you can acquire level +0 item that has all the luck, skill, socket slot number (number of socket slots) maintained. When the upgrade fails, registered 380 socket item's information will stay, but Combination Note and jewel items will disappear. Socket Item Upgrade Combination Material Main Combination Material: 380 Socket item Supplement Combination Material Socket item above level +11 that has more than 2 sockets Socket Upgrade Note, Jewel of Bless (5), Jewel of Soul (5), Jewel of Chaos (1) (2) Seed Extraction ? You can extract Seed item through Set / Excellent item combination above level +4. Seed Extraction Combination Material Main Combination Material: Set / Excellent Item Supplement Combination Material *Set / Excellent item above level 4 Jewel of Harmony (1), Jewel of Creation (1), Jewel of Chaos (1) (3) Seed Sphere Combination UI You can craft Lv. 1 Seed Sphere item by combining Seed item and Sphere item. Seed item's option will stay after the combination, and the option value will be added. You can apply the option effect by equipping the Seed Sphere item on socket item. Seed Sphere Combination Material Main Combination Material Supplement Combination Material Seed Item / Sphere Item Jewel of Creation (1), Jewel of Chaos (1) (4) Seed Sphere Equipment You can equip Seed Sphere item on a Socket item. After registering the socket item and Seed Sphere item, you can select the equip location (socket slot) before combining. Seed Sphere Equipment Combination Material Main Combination Material Supplement Combination Material Socket item with an empty slot, Seed Sphere Jewel of Creation (1), Jewel of Chaos (1) (5) Seed Sphere Extraction You can extract the Seed Sphere item equipped in a socket item. The selected Seed Sphere's level and option will be maintained at extraction. - Before change: Seed Sphere item was extracted at Seed Sphere Extraction. - After change: Seed Sphere item with maintained level and option is extracted at Seed Sphere Extraction. Seed Sphere Extraction Combination Material Main Combination Material Supplement Combination Material Socket item with Seed Sphere equipped Jewel of Guardian (1), Jewel of Harmony (5), Jewel of Chaos (5) (6) Seed Sphere Enhancement You can increase Seed Sphere item level. You can register the target Seed Sphere item at the main slot on the top left corner. You can register the Seed Sphere item that has the same level with the target item, at the sub slot on the top right corner. Sphere Upgrade Rune is required for optional material. Required number of Sphere Upgrade Runes will increase according to the registered Seed Sphere level. Seed Sphere Enhance Combination Material Main Material Seed Sphere to enhance Top left corner Sub material Seed Sphere that has the same level as the target Seed Sphere Top right corner Optional material Sphere Sphere Upgrade Rune Bottom/center Seed Sphere enhance success / failure When successful Target Seed Sphere's level will increase. Sub material and optional material will disappear. When failed Target Seed Sphere's option and level information stays the same. Sub material and optional material will disappear. - Even if Seed Sphere enhancement fails, the main material Seed Sphere item maintains the level information. NEW COMBINATION MATERIAL SHOP SETTING 1) NEW COMBINATION MATERIAL SHOP SETTING New Combination Material Setting Socket Upgrade Note Elbeland NPC James (32.239) Ruud Shop Material for Socket Item Upgrade Combination Sphere Upgrade Rune Capsule Elbeland NPC James (32.239) Ruud Shop Combination material required for Seed Sphere enhancement Sphere Available at Potion Merchant NPC in each area Combination material required for Seed Sphere combination MAXIMUM VALUE APPLIED FOR OPTION ACTIVATION - Maximum value is applied to some options. - For the options with limited value configured, even if the character is equipped with multiple items with high option effect, the option effect cannot exceed the maximum value. 1) MAXIMUM OPTION VALUE FOR ACTIVATION Excellent DMG rate: Up to 70% chance, higher option effect will not apply. Critical DMG rate: Up to 80% chance, higher option effect will not apply. DMG decrease: Up to 60%, higher option effect will not apply. DMG reflection: Up to 70%, higher option effect will not apply. Shield DEF increase: Up to 1,800% chance, higher option effect will not apply. i.e.> Even if the Excellent DMG rate option is 100%, the maximum number 70% will apply. OTHER CONFIGURATION CHANGES 1) CHANGES MADE ACCORDING TO SOCKET SYSTEM COMBINATION All combinations for the Socket System are available at Seed Master NPC in Elbeland (46.243). As Socket System's combination system is integrated, Elbeland's Seed Researcher NPC will be removed. You will not be able to proceed with 400 Socket Combination through Chaos Goblin
  23. RAGE FIGHTER / GROW LANCERNEW SOCKET ITEM - New socket items are added for Rage Fighter and Grow Lancer classes. - Bonus Option and Socket Set Option are generated with the same conditions for other socket items. Category 380 Socket Item 400 Socket Item Max Slots Weapons Pantera Claws Devast Claws 3 Equipment Tigris Helmet Crimson Skull Helmet 3 Tigris Armor Crimson Skull Armor 3 Tigris Pants Crimson Skull Pants 3 Tigris Boots Crimson Skull Boots 3 Category 380 Socket Item 400 Socket Item Max Slots Weapons Rectus Lance Russellite Lance 3 Grace Shield Constant Shield 3 Equipment Grace Helmet Constant Helmet 3 Grace Armor Constant Armor 3 Grace Pants Constant Pants 3 Grace Gloves Constant Gloves 3 Grace Boots Constant Boots 3 1. RAGE FIGHTER 1) RAGE FIGHTER 380 SOCKET ITEM Panthera Claws Equip Level 380 Min / Max DMG 26 ~ 34 Attack Speed 40 Required Strength 345 Required Agility 124 Weapon Skill Phoenix Shot Socket slot Min 1 ~ Max 3 slot Tigris Set Equip Level: Lv. 380 Classification Fighter Helm Fighter Armor Fighter Pants Fighter Boots Required Strength 239 253 246 223 Required Agility 79 93 86 69 Defense 41 63 53 40 Socket slot Min 1 ~ Max 3 slot 2) RAGE FIGHTER 400 SOCKET ITEM Panthera Claws Equipment Requirement 3rd Class Change Min / Max DMG 35 ~ 46 Attack Speed 40 Required Strength 386 Required Agility 145 Weapon Skill Phoenix Shot Socket slot Min 1 ~ Max 3 slot Crimson Skull Set Equipment Requirement: 3rd class change Classification Fighter Helm Fighter Armor Fighter Pants Fighter Gloves Required Strength 346 358 333 331 Required Agility 118 127 110 92 Defense 52 71 62 47 Socket slot Min 1 ~ Max 3 slot 2. GROW LANCER 1) GROW LANCER 380 SOCKET ITEM Rectus Lance Equip Level 380 Min / Max DMG 78 ~ 89 Attack Speed 40 Required Strength 311 Required Agility 232 Weapon Skill Lunge Socket slot Min 1 ~ Max 3 slot Grace Set Equip Level: Lv. 380 Classification Lancer Helm Lancer Armor Lancer Pants Lancer Gloves Lancer Boots Lancer Shield Required Strength 346 358 333 331 331 331 Required Agility 118 127 110 92 92 92 Defense 52 71 62 47 47 47 Socket slot Min 1 ~ Max 3 slot 1) GROW LANCER 400 SOCKET ITEM Rectus Lance Equipment Requirement 3rd Class Change Min / Max DMG 99~110 Attack Speed 40 Required Strength 350 Required Agility 265 Weapon Skill Lunge Socket slot Min 1 ~ Max 3 slot Grace Set Equip Level: Lv. 380 Classification Lancer Helm Lancer Armor Lancer Pants Lancer Gloves Lancer Boots Lancer Shield Required Strength 320 328 316 307 294 259 Required Agility 238 247 225 221 208 188 Defense 48 52 46 42 43 23(78) Socket slot Min 1 ~ Max 3 slot LA CLEON FIELD IMPROVEMENTS 1) La Cleon improvements La Cleon monster generation locations have been changed. Drop items from La Cleon monsters have been changed. 400 socket equipment excluded. After the socket item combination update, 400 socket item materials will not be dropped in La Cleon fields. Ex) 400 Socket item materials such as Sonic Combination Note or Ice Walker's Mane will not be dropped. 2) Selupan Item Drop List Added Drop item added to La Cleon boss monster Selupan. - Blast Break - Horn of Steal - Magma Spear - Devil Crossbow - Spite Staff - Ambition Shield OTHER IMPROVEMENTS 1) ITEM TOOLTIP IMPROVEMENT FOR DROPPED SOCKET ITEMS When a socket item is dropped, the number of sockets will be displayed. You can register 'pick selected items' option at MU Helper and acquire items with desired number of sockets. > Drop item tooltip sample: Rune Bastard Sword + Skill + Option + Luck +Socket 3 2) Seed Sphere level equipped for socket item - level information display With mouse over on inventory's socket item, equipped Seed Sphere's level will be displayed.
  24. - Rank up Combination System has been changed to be simpler, and rank up rate is now 100%. RANK UP COMBINATION SYSTEM 1) Rank up Combination Material and Success Rate - If you combine two 1Rank 7Level Errtels, you will get one 2Rank 0Level Errtel with 100% success rate. - If you combine two 2Rank 7Level Errtels, you will get one 3Rank 0Level Errtel with 100% success rate. A. Rank up Combine Material Errtels of same type (Anger/Blessing/Integrity/Divinity/Radiance) and same element(Fire, Water, Earth, Wind, Darkness) must be used as combination materials. Two items in the same rank with level higher than 7 must be used as combine materials. The Errtel at the left slot of the combination window will be ranked up and if succeeded, previous option will be kept. The Errtel at the right slot of the combination window will be destroyed after combination. B. Success Rate Rank up combination success rate is 100%. 2) Errtel Rank Option Settings Left slot is the main material slot; it will be the base of the rank up and option will be given. Right slot is the sub material slot; it will be destroyed after rank up.
  25. New Skills for First Class characters New skills for First Class characters have been added. New skill's scrolls and Orbs can be purchased from Ruud Shop NPC James <New skills added> Class Skill Name Elemental Skills Description Dark Knight Fire Blow Fire A Death Stab skill that does Fire element damage. Damages 3~4 times and has additional effects. Dark Wizard Meteor Strike Earth Number of meteors will be dropped on target. Damages 3~4 times. Meteor Storm Earth Meteors will drop covering the whole screen. Damages 2~3 times to maximum of 8 enemies within 6 tile range around the user. Soul Seeker Darkness Evil Spirit skill will be concentrated on single target. Damages 3~4 times to target. Elf Focus Shot Wind Triple Shot skill will be concentrated on single target. Damages 3~4 times to target. Summoner Fire Beast Fire Fire "Explosion" monsters are summoned to the target, damaging 3~4 times. Aqua Beast Water Water "Explosion" monsters are summoned to the target, damaging 3~4 times. 1) Blade Master Fire Blow Skill Name Fire Blow Main Element Fire Normal Skill Attack DMG 200 MP/AG usage 50 / 50 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range 2) Grand Master Meteor Strike Skill Name Meteor Strike Main Element Earth Normal Skill Attack DMG 200 MP/AG usage 70 / 70 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range Damage to 5 enemies at targeted area. Meteor Storm Skill Name Meteor Storm Main Element Earth Normal Skill Attack DMG 200 MP/AG usage 150 / 150 Skill effect AoE Skill Applied Range Soul Seeker Skill Name Soul Seeker Main Element Darkness Normal Skill Attack DMG 200 MP/AG usage 70 / 70 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range 3) Elf Focus Shot Skill Name Focus Shot Main Element Wind Normal Skill Attack DMG 150 MP/AG usage 15 / 15 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range 4) Summoner Fire Beast Skill Name Fire Beast Main Element Fire Normal Skill Attack DMG 200 MP/AG usage 50 / 50 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range Damage to 5 enemies at targeted area. Aqua Beast Skill Name Aqua Beast Main Element Water Normal Skill Attack DMG 200 MP/AG usage 50 / 50 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range Damage to 5 enemies at targeted area. New Skills for Second Class characters New skills for Second Class have been added. New skills' scrolls and Orbs can be purchased from Ruud Shop NPC James. <New skills added> Class Skill Name Elemental Skills Description Magic Knight Ice Blood Water Blood skill (Water element), that slows down attacked target's movement by certain chance. Fire Blood Fire Blood skill (Fire element), that damages attacked target over time by certain chance. Dark Blast Darkness Blast Skill (Darkness Element) that damages target 3~4 times. Meteor Strike Earth Number of meteors will be dropped to target, damaging 3~4 times. Dark Lord Wind Soul Wind Chaotic Diseier Skills with Wind element does strong damage. Rage Fighter Dark Phoenix Shot Darkness Damages 3~4 times to designated target and other enemies around the target. 1) Magic Gladiator Ice Blood Skill Name Ice Blood Main Element Water Normal Skill Attack DMG 595 MP/AG usage 19 / 25 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Freeze : By certain chance, decrease the movement speed of target. Applied Range 1 Target + 8 enemies within Fan Shaped range = Total 9 targets Fire Blood Skill Name Fire Blood Main Element Fire Normal Skill Attack DMG 595 MP/AG usage 19 / 25 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. DMG over time : By certain chance, gives continuous damage to target over time. Applied Range 1 Target + 8 enemies within Fan Shaped range = Total 9 targets Dark Blast Skill Name Dark Blast Main Element Darkness Normal Skill Attack DMG 135 MP/AG usage 92 / 17 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range Meteor Strike Skill Name Meteor Strike Main Element Earth Normal Skill Attack DMG 135 MP/AG usage 92 / 17 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range Damages 5 enemies within attack range 2) Dark Lord Wind Soul Skill Name Wind Soul Main Element Wind Normal Skill Attack DMG 110 MP/AG usage 60 / 17 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. Applied Range 1 Target + 8 enemies within 1 tile range of target = Total 9 targets, 3+1 damages 3) Rage Fighter Dark Phoenix Shot Skill Name Dark Phoenix Shot Main Element Darkness Normal Skill Attack DMG 500 MP/AG usage 30 / 10 Skill effect Additional DMG : When the skill is used, for each damage, 1 additional attack will occur by 5% chance. By certain chance, applies defense success rate decrease to target. Applied Range Damages 3 enemies within attack range
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