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Commands in game

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Here are the list of commands for players and game masters for Season 14!

List of commands for players

Allow to post a message within actual Game Server, usage: /post <message>

PostCMD                        = /post

Allows to post a message among all sub servers usage: /gpost <message>
GlobalPostCMD                = /gpost

Add stats in game command
Allows to add multiple strength points by player, usage: /addstr <points_count>
AddSTRCMD                    = /addstr

Allows to add multiple agility points by player, usage: /addagi <points_count>
AddAGICMD                    = /addagi

Allows to add multiple vitality points by player, usage: /addvit <points_count>
AddVITCMD                    = /addvit

Allows to add multiple energy points by player, usage: /addene <points_count>
AddENECMD                    = /addene

Allows to add multiple command points by player, usage: /addcmd <points_count>
AddCMDCMD                    = /addcmd

Allows to check current online count of players and Game Masters, usage: /online
OnlineCMD                    = /online

Allows to player to clear PK status
usage: /pkclear
PKClearCMD                    = /pkclear

Allows to disconnect specified character knowing their character name and account password, usage: /dcfriend <player_name> <password>
DC Friend Command                 = /dcfriend

Allow to switch wares in case Multi Warehouse
usage: /ware <ware_number>
WareCMD                        = /ware

Allows to propose a War to opponent Guild, usage: /war <guild_name>
WARCMD                        = /war

Allows to propose a marry to other player
usage: /prop <player_name>
MarryProposeCMD                = /prop

Allows to accept marry proposal after usage of above command, usage: /accept
MarryAcceptCMD                = /accept

Teleports yourself to your marriage partner, usage: /teleport
MarryTeleportCMD            = /teleport

Allows to take divorce, usage: /divorce
MarryDivorceCMD                = /divorce

Activate off-trade sale, requires setup of personal store firs, usage: /offtrade
OffTradeCMD                    = /offtrade

Display Game Masters online, usage: /crew
CrewCMD                        = /crew

Allows to clear inventory from all items, keep equipped items, inventory, money and ruud,
usage: /clearbag
ClearBagCMD                    = /clearbag

Allows to clear equipped items, inventory, zen and ruud from character, NOTE: this command does not require GM privileges so keep it safe as it may be used very vulnerable way
usage: /clearinv
ClearInvCMD                    = /clearinv

Allows to clear event inventory from all items
usage: /cleareventinv
ClearEventInvCMD            = /cleareventinv

Allows player to perform reset of character, refer for more option to IGCCommon.ini, [ResetCMD] section, usage: /reset
ResetCMD                    = /reset

Allows to display server information: Server Time, Server Name, Server Code, Players Online, usage: /srvinfo
SvInfoCMD                    = /srvinfo

Allows to display character info: Account Name, Character Name, Character Level, Class Code, Swear Warning Level, Map, Wife/Husband Online Status
usage: /charinfo
CharInfoCMD                    = /charinfo

 

Commands For Game Masters only

Allow to drop item in game, requires Administrator (ctlcode = 32) and privileges to use Item Drop command
; usage: /item <item_group> <item_index> <item_level> <skill> <luck> <option> <exc> <setitem> <periodtime> <socketslot> <socketbonus/attribute> <muunevolutionitemcat> <muunevolutionitemindex>

For Category and Index on an item refer to ItemList.xml
Level: Level on an item, 0-15
Skill: Defines whether item comes with skill or not, 0/1
Luck: Defines whether item comes with Luck option or not, 0/1
Opt: 0-7 (Opt * 4, example, Opt -> 7 * 4 = Item Option +28)
Exc:
    -1: No exc option
    -2: Random count of random options (based on rates from ExcellentOptions.xml)
   -3;X: Specified count of random options, the 'X' defines count of excellent options, max 9 (options selection based on rates from ExcellentOptions.xml)
   X;X;X;X;X;X;X;X;X: Defined excellent options, the 'X' is excellent option ID based on ExcellentOptions.xml, maximum 9 options can be defined

SetItem (item must be added to set items (ancients), otherwise option will be ignored:
   0: No Set item
   5: Tier 1 +5 Stamina
   6: Tier 2 +5 Stamina
   9: Tier 1 +10 Stamina
   10: Tier 2 +10 Stamina
   20: Tier 3 +5 Stamina
   24: Tier 4 +5 Stamina
    36: Tier 3 +10 Stamina
    40: Tier 4 +10 Stamina

 PeriodTime - Time an item expires in (seconds) - note that not all items are suitable to be used with duration attribute
 SocketSlot - Count of empty socket slots - to be used with socket and pentagram items
 SocketBonus/Attribute:
     Sets Socket Items Bonus (if Socket Item)
    Sets Elemental Attribute (if Pentagram):
     0 = no attribute, 1 = Fire, 2 = Water, 3 = Earth, 4 = Wind, 5 = Darkness
MuunEvolutionItemCat - used while dropping item 13,211 (Evolution Stone) only, defines Muun Item category
MuunEvolutionItemCat - used while dropping item 13,211 (Evolution Stone) only, defines Muun Item index
ItemCMD                        = /item

usage /skin <monster_number> (Monster List)
SkinCMD                        = /skin

Forces Blood Castle event Start, requires Game Master privileges, usage: /bcstart
ForceBCStart                = /bcstart

Forces Devil Square event Start, requires Game Master privileges, usage: /dsstart
ForceDSStart                = /dsstart

Forces Chaos Castle event Start, requires Game Master privileges, usage: /ccstart
ForceCCStart                = /ccstart

Forces Illusion Temple event Start, requires Game Master privileges, usage: /itstart
ForceITStart                = /itstart

Does Fireworks effect, may not work in versions later than S6E3, requires GM Privileges, usage: /firework
FireWorks                    = /firework

Allows to watch specified player, requires GM Privileges, usage: /watch <player_name>
WatchCMD                    = /watch

Allows to move yourself to specified player, requires GM Privileges, usage: /trace <player_name>
TraceCMD                    = /trace

Allows to disconnect specified player, requires GM privileges, usage: /dc <player_name>
DisconnectCMD                = /dc

Allows to disconnect whole guild, requires GM privileges, usage /gdc <guild_name>
GuildDCCMD                    = /gdc

Allows to relocate specified character to specified destination, requires GM privileges
usage: /move <player_name> <map_number> <cord_x> <cord_y>
MoveCMD                        = /move

Allows to relocate specified guild to specified destination, requires GM privileges
usage: /gmove <guild_name> <map_number> <cord_x> <cord_y>
MoveGuild                    = /gmove

Allows to force start Battle Soccer match, it is necessary to be in Guild, requires GM privileges
usage: /socstart
StartSoccer                    = /socstart

Allows to force stop Battle Soccer match, it is necessary to be in Guild, Game Master or Guild Master can initiate it
Game Master usage: /socstop <opponent_guild_name>; Guild Master usage: /socstop
StopSoccer                    = /socstop

Allows to challenge opposite guild for a battle Soccer match, usage: /battlesoccer <guild_name>
SoccerStart                    = /battlesoccer

Allows to force stop Guild War Battle, Game Master or Guild Master can use it, usage: /endwar <opponent_guild_name>
EndWar                        = /endwar

Allows to ban specified player from chatting, requires GM privileges, usage: /chatban <player_name> <time (minutes), 0 for permanent>
ChatBan                        = /chatban

Allows to unban specified player from chatting, requires GM privileges, usage: /chatunban <player_name>
UnbanChat                    = /chatunban

Allows to ban specified account, usage: /banacc <account_name>
BanAccCMD                    = /banacc

Allows to unban specified account, usage: /unbanacc <account_name>
UnBanAccCMD                    = /unbanacc

Allows to unban specified character, usage: /banchar <player_name>
BanCharCMD                    = /banchar

Allows to unban specified character, usage: /unbanchar <player_name>
UnBanCharCMD                = /unbanchar

Allows to initiate a Guild War with specified opponent Guild, can be used by Game Master or Guild Master
usage: /setgw <opponent_guild_name>
SetGW                        = /setgw

Allows to define to display all duel and trade request or refuse all by default, usage: /requests <on|off>
SetRequest                    = /requests

Displays Golden notice about Kundun HP in format "KUNDUN HP = %7.0f / %7.0f" "HP Refill Sec = %d HP Refill Value = %d HP Refill Time = %d"
requires GM Privileges, usage: /kundunhpinfo
SendKundunInfo                = /kundunhpinfo

Allows to set Kundun HP and send notice to players in format: "Kundun HP = %7.0f / %7.0f", requires GM privileges, usage: /setlifekundun <hp_amount[integer]>
KundunSetLife                = /setlifekundun

Allows to activate hide status for Game Master so players cannot see him, requires GM privileges, usage: /hide

HideCMD                        = /hide

Allows to deactivate hide status for Game Master so players can see him, requires GM privileges, usage: /unhide
UnHideCMD                    = /unhide

Allows to set specified CryWolf event cycle state, requires GM privileges, can be used on Game Server_CS only, usage: /crywolfset <state_number>

0 - CRYWOLF_STATE_NOTIFY_2
1 - CRYWOLF_STATE_READY
2 - CRYWOLF_STATE_READY -> CRYWOLF_STATE_START
3 - CRYWOLF_STATE_END
CrywolfControlCMD            = /crywolfset

Allows to set Castle Siege Owner Guild, requires GM privileges, can be used on Game Server_CS only
usage: To Set Guild - /cssetowner <guild_name>; To Remove guild - /cssetowner
CastleSiegeSetOwnerCMD        = /cssetowner

Activates Castle Siege cycle: Registration of Castle Siege, requires GM privileges, can be used on Game Server_CS only
usage: /cssetregister
CastleSiegeSetRegisterCMD    = /cssetregister

Activates Castle Siege cycle: Registration of the status of Mark Lord, requires GM privileges, can be used on Game Server_CS only
usage: /cssetregmark
CastleSiegeSetRegMarkCMD    = /cssetregmark

Activates Castle Siege cycle: Notification of the attack Castle to quilts, requires GM privileges, can be used on Game Server_CS only
usage: /cssetnotify
CastleSiegeSetNotifyCMD        = /cssetnotify

Activates Castle Siege cycle: Reading the state of Castle Siege, requires GM privileges, can be used on Game Server_CS only
usage: /cssetready
CastleSiegeSetReadyCMD        = /cssetready

Allows to end up Castle Siege event cycle, can be used on Game Server_CS only, usage: /cssetend
CastleSiegeSetEndCMD        = /cssetend

Allows to display Castle Siege owner (if exist), can be used on Game Server_CS only, usage: /csgetowner
CastleSiegeGetOwnerCMD        = /csgetowner

Allows to check current cycle of Castle Siege, can be used on Game Server_CS only, usage: /csgetstate
CastleSiegeGetStateCMD        = /csgetstate

Allows to start Castle Siege event (valid state and guild must be previously configured)
; requires GM privileges, can be used on Game Server_CS only, usage: /cssetstart
CastleSiegeSetStartCMD        = /cssetstart

Allows to change Castle Siege sides, defending and offending guild, usage: /cschangeside <guild_name>
CastleSiegeChangeSideCMD    = /cschangeside

Activates Kanturu Event cycle: KANTURU_STATE_BATTLE_STANTBY, requires GM privileges, usage: /ktstandby
KanturuSetStandbyCMD        = /ktstandby

Activates Kanturu Event cycle: KANTURU_STATE_BATTLE_OF_MAYA, requires GM privileges
; can be used on Game Server_CS only, usage: /ktmaya
KanturuSetMayaCMD            = /ktmaya

Activates Kanturu Event cycle: KANTURU_STATE_TOWER_OF_REFINEMENT
; can be used on Game Server_CS only, requires GM privileges, usage: /kttower
KanturuSetTowerCMD            = /kttower

Allow to set PK Level and Count for player, usage: /setpk <player_name> <pk_level> <pk_count>

SetPKCMD                    = /setpk

                               
Adds an item to Gremory Case, usage: int /addgift <storage_type> <item_group> <item_index> <item_level> <item_durability> <skill> <luck> <option> <exc> <ancient> <socket_count> <socket_bonus/attribute> <MuunEvolutionItemCat> <MuunEvolutionItemIndex> <days_to_expire>
Storage Types:
1: Server
2: character
GremoryGiftCMD                = /addgift

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